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Update notes via Steam Community

Welcome to the Refinement update!

This update is technically the first half of the quote "bigger release on its way", with refinements, new towers and visual improvements to boot. Coming updates will have larger adjustments.

New Content:

Tower Tech Tree

Added a Tower Tech Tree, now you have to research towers in proper order!

Pressing the "Tower Tree" button on the top of the page returns you to the regular Tower Select mode.

( Small sneak peek of some of the new towers ;) )

Zombie "Info" panel

Now also with a much better info system for zombies:

In this example you can see what the "zombie" is strong against (taking 67% less damage from bullets) and weak against (taking 50% more damage from explosions).

Changelog:

Additions:

* Big Addition, Hidden enemies!

Added Shotgunner

Added Flamethrower

Added Dinghy

Added Fire resistance

Added display for all resistances

Adjustments:

Adjusted: Upgrade menu, added not-so-descriptive descriptions for each upgrade.

Adjusted: Certain towers to have hidden detection, along with their stats adjusted to compensate for having hidden detection.

Adjusted: The first two (, and for now only) difficulties have been nerfed in difficulty, giving the player more cash per wave.

Nerf: Overall weakening and rebalancing of Gunner.

Nerf: Overall weakening and rebalancing of Laser unit.

Nerf: Overall weakening and rebalancing of Commando.

Thank you for reading :D

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