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  • Added Infinite Ammo gamemode

  • Added Upgrades

    • Energy Drink

      You gain charge 50% faster, but deal 15% less damage
    • French Fries

      Your bullets move 75% faster, but have slight random spread
    • Mirror

      Your bullets come back to you, dealing double damage on the way back
    • Lemon

      Waiting increases your damage by 100% up to 3 times. Moving will remove the buff
    • Catapult

      Your bullets deal 100% more damage, but only travel 4 tiles
    • Multiball

      You shoot 50% more bullets in a line
    • Prism

      Your bullets split into 5 colours, travelling at different speeds, dealing 1/3 as much damage
    • Foam Dart

      You can pick up your bullets after shooting, but they move 15% slower

  • Added Item - Pocket Pistol

    Shoot a bullet. It deals 1 damage and moves 4 tiles each turn
  • Changed Upgrades

    • Cracked Skull

      now only gives invincibility when an enemy is killed
    • Eightfold Steel

      Your melee attacks can destroy bullets -> Your melee attacks can destroy bullets and deal 25% more damage
    • Fireworks

      Only creates one pool of fire for each bullet, rather than the number of bullets that were shot
    • Mech Fist

      15% more melee damage -> 20% more melee damage
    • First Aid Kit

      You now have 1 more inventory slot
    • Random Spread

      Increased spread
    • Micro Mushroom

      You are 2/3 as large and deal 15% less damage -> You are 75% as large and deal 15% less damage. Enemy bullets are also 75% as large
    • Hotsauce

      Your bullets are fireballs, but only move 80% as fast -> Your fire deals +100% damage and lasts 2 more turns
    • Blueprint

      Now clearly shows what upgrade is being copied
    • Backup Buddy

      Renamed to Casing Shot and shoots a bullet casing
    • Shot Speed Plus

      25% faster bullets -> 30% faster bullets
    • Small Bullets

      50% faster bullets -> 60% faster bullets

  • Changed Items

    • Ice Blast

      Moves 2 tiles each turn -> 4 tiles each turn
    • Magic Missile

      Increased spread
    • Whip

      2 charge -> 1 charge, 10 uses -> 15 uses
    • Bowie Knife

      6 uses -> 8 uses
    • Longsword

      Hits in a much larger area
    • Sledgehammer

      Direct hit can destroy blocks
    • Bubble Wand

      5 uses -> 3 uses
    • Shotgun

      Reduced spread
    • Sawn-Off Shotgun

      Reduced spread

  • Added a fourth item upgrade to each shop
  • Improved held position of all items
  • Necromancer is smarter and now shoots
  • Swamp Hag no longer spawns a voodoo doll at half health
  • Swamp Hag's homing shot now only travels 10 tiles
  • Levels are more linear and have fewer side rooms
  • All melee weapons hit in a larger area
  • Adjusted various enemies' health
  • Trying to use an item while hovering over Flint will now result in waiting instead
  • Crates and pots are now spread more evenly throughout levels
  • The number of enemies in each level increases more slowly
  • Thrown items now stop when they hit a wall, instead of gliding along the wall
  • Thrown items that have pierced an enemy can no longer be picked back up
  • Power Pommel shots are bigger
  • Item upgrades now have an upgrade symbol next to them
  • Item collection stats are no longer increased by replay playback
  • Fixed Blueprint turning into copied upgrade when moved
  • Bandage price is now inversely proportional to how many hearts you have
  • Replays now track your aim over time and can play it back
  • Fixed Festive Potted Plant
  • Fixed a desync
  • Fixed Upgrade swap crash
  • Hiding the HUD now also hides tooltips and replaces the in-game cursor with the hardware cursor
  • Fixed Shell crash

Windows Depot 2372451
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