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Added Infinite Ammo gamemode
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Added Upgrades
Energy Drink
You gain charge 50% faster, but deal 15% less damage
French Fries
Your bullets move 75% faster, but have slight random spread
Mirror
Your bullets come back to you, dealing double damage on the way back
Lemon
Waiting increases your damage by 100% up to 3 times. Moving will remove the buff
Catapult
Your bullets deal 100% more damage, but only travel 4 tiles
Multiball
You shoot 50% more bullets in a line
Prism
Your bullets split into 5 colours, travelling at different speeds, dealing 1/3 as much damage
Foam Dart
You can pick up your bullets after shooting, but they move 15% slower
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Added Item - Pocket Pistol
Shoot a bullet. It deals 1 damage and moves 4 tiles each turn
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Changed Upgrades
Cracked Skull
now only gives invincibility when an enemy is killed
Eightfold Steel
Your melee attacks can destroy bullets -> Your melee attacks can destroy bullets and deal 25% more damage
Fireworks
Only creates one pool of fire for each bullet, rather than the number of bullets that were shot
Mech Fist
15% more melee damage -> 20% more melee damage
First Aid Kit
You now have 1 more inventory slot
Random Spread
Increased spread
Micro Mushroom
You are 2/3 as large and deal 15% less damage -> You are 75% as large and deal 15% less damage. Enemy bullets are also 75% as large
Hotsauce
Your bullets are fireballs, but only move 80% as fast -> Your fire deals +100% damage and lasts 2 more turns
Blueprint
Now clearly shows what upgrade is being copied
Backup Buddy
Renamed to Casing Shot and shoots a bullet casing
Shot Speed Plus
25% faster bullets -> 30% faster bullets
Small Bullets
50% faster bullets -> 60% faster bullets
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Changed Items
Ice Blast
Moves 2 tiles each turn -> 4 tiles each turn
Magic Missile
Increased spread
Whip
2 charge -> 1 charge, 10 uses -> 15 uses
Bowie Knife
6 uses -> 8 uses
Longsword
Hits in a much larger area
Sledgehammer
Direct hit can destroy blocks
Bubble Wand
5 uses -> 3 uses
Shotgun
Reduced spread
Sawn-Off Shotgun
Reduced spread
- Added a fourth item upgrade to each shop
- Improved held position of all items
- Necromancer is smarter and now shoots
- Swamp Hag no longer spawns a voodoo doll at half health
- Swamp Hag's homing shot now only travels 10 tiles
- Levels are more linear and have fewer side rooms
- All melee weapons hit in a larger area
- Adjusted various enemies' health
- Trying to use an item while hovering over Flint will now result in waiting instead
- Crates and pots are now spread more evenly throughout levels
- The number of enemies in each level increases more slowly
- Thrown items now stop when they hit a wall, instead of gliding along the wall
- Thrown items that have pierced an enemy can no longer be picked back up
- Power Pommel shots are bigger
- Item upgrades now have an upgrade symbol next to them
- Item collection stats are no longer increased by replay playback
- Fixed Blueprint turning into copied upgrade when moved
- Bandage price is now inversely proportional to how many hearts you have
- Replays now track your aim over time and can play it back
- Fixed Festive Potted Plant
- Fixed a desync
- Fixed Upgrade swap crash
- Hiding the HUD now also hides tooltips and replaces the in-game cursor with the hardware cursor
- Fixed Shell crash
Infinite Ammo Mode (Early Access 49.0)
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