Hello!
Here with a Public Test Branch weekend hotfix! Here’s what’s been addressed:
🛠️ FIXES:
Fixed an issue where some suspects waited too long for police officers to arrive.
Resolved a problem where contractor workers reset to 3 if you had contracted fewer than 3.
Fixed the End Day Report menu staying in the background of other menus due to sorting order issues.
Fixed an issue where customers would leave complaining about no toilet even after using the toilet.
Resolved a bug where end-of-day final rating points between -100 and 100 weren’t added correctly to the overall rating score.
Fixed a problem where rating points still reset to zero even in new saves.
Fixed a bug where customers wouldn’t use vending machines unless a lounge was present.
⚙️ CHANGES:
I’ll be focusing more on balancing things —especially transportation capacity upgrade costs, which are currently way off and have become a much more important part of the game— once the remaining graphs unlock in the next patch. That said, I’ve made a few early adjustments in the meantime, mainly because they were necessary after the recent changes to the customer behavior selection system. Things might feel a bit off during testing until the main balance update lands. Here’s what’s been updated so far:
Slot game round time decreased by 20%
Maximum rounds a customer can play decreased by 10%
Customers who can’t use any services will no longer go to the toilet
Customers who can’t use any services will no longer commit crimes
Casino machines are no longer lineable again, but gamblers will still wander, watch games, and play if they find an available machine (Slot Machine, Keno Machine, Video Poker Machine)
Chances of customers watching casino games after playing have increased by 15%
Changed depots in publictest branch