New update for Monolith is live! Enjoy and thanks you all for reports
ongoing work:
- translations for most of the languages are in the process!
- [mobile] we are investigating premium and crash issues on mobiles
- low memory warning would now show early
added:
- 4 new options for other settings. To preload some in-game assets for smoother gameplay, in a cost of more RAM usage. If you experience crashes - you can try to turn it off. On mobile and devices with less than 3GB of ram it's disabled by default now
- autosaves setting. If you experience crashes on low end device - try to turn it off
- graphs setting. If you experience crashes on low end device - try to turn it off
- background for genes
- [mobile] new window after you press "restore purchases" with info about premium from evil computer
- new buildings and boats for fairies
- zombie sprites for all new units
- world language tab shows % of completed translation
fixed:
- (!) monolith is not affecting humanoid mobs
- mark of becoming can appear randomly
- subspecies ascension/mutation could result in empty genes and soft crash
- acid blobs spawns without fission
- baby turtles always bright green
- twitter text showing wrong text at first
- bottom left tile not rendered
- most of new animals can't turn to mush
- repeated text for onomastics group tooltips
- [mobile] onomastics glyphs added right away, before showing tooltip
- ufos spawn units when die outside of map
- default subspecies traits wasn't randomized for some species
- zombie sprites for new zombie units being too dark
- added limit of showing icons for unit tooltip. To prevent showing thousands of icons when unit is a hodling
- soft crash related to golden brain
- clicking on ui elements with ".," could sometimes bring errors
- soft crash related to plot to end war
- some debug options bring errors
- tumor monsters could get pyromaniac trait when they grow up
- clan chief didn't clear when unit "forgot" his clan
- items not added to city storage when unit dies in city borders
- boats can't swim diagonally through canals
- unit can't move in diagonal tiles sometimes
- fix bubble shield only gave 5%. Now gives 90% damage reduction
- crashes for random android 15+ devices based on 16kb paging
- thorns defense doesn't work
- minerals not restore nutrition for Lithotroph
- arcane and battle reflexes not obtainable
- dragons have lifespan of 0
- buildings from old saves sometimes have health more than max
- clan names generate with random letters in the end(pre onomastics logic)
changes:
- sounds polishing for dog, cat, penguin, blobs
- added extremely long gestation to crystal people
- removed butterfly metamorphosis from rhinos
- counters won't show in plots window
- dunglords would use same phenotypes beetles by default
- lowered trait mutation rate
- strong minded and iron will won't block possession anymore. They still would let you know they don't like it
- world history filter buttons
- removed super from title in rate us windows
- dunglord buildings polish
- dunglord icon polish
- dunglords now spawns with exoskeleton
- if you already got cursed world achievement, void entity would be waiting for you right away
- pyromaniac trait could be given only to sapient species on spawn
- adjusted past rulers tooltip to show years they ruled, and total years
- some default civ diet traits
- more fire avoidance logic adjustments
- mutant box world law would also filter out some unit traits
- adjust magnet throw logic to be less strong
- civ bees has matriarchy by default
- more conditions/balancing for meta split plots making them rarer
- item mod eternal won't be cloned in new cloned-items when using clone rain(makes item stay forever in the world, and new units spawn with eternal them)
Changed files in this update