Hello, fellow drivers! We have another update!
Thanks to everyone who helped with the test!
Before we look into the update,
If you are using MOD and your game crashes, please try uninstalling MOD
And probably better try uninstalling MOD if you find some strange bug, too!
Bob The Mad Man made this cool update overview!
Unreal Engine version is updated from 5.3 to 5.5
Some engine bugs have been fixed, and we've also encountered some new ones!
And we Devs got new toys in our hands to make more interesting stuff in the future update!
Company Depot
Depot is here to refresh your company's AI vehicles automatically.
Two depot blueprints are available at the architect's office.
The depot list is added to the company UI
The depot is deactivated if it's still under construction.
The active depot consumes running costs from the company.
You can add a depot to a bus/truck route
Company AI restores vehicle conditions when they visit the depot, using the depot's storage
You need to restock the depot's storage, using UI, or deliver cargo
Restock delivery spawns when storage is under 50%.
You can see the delivery by selecting the depot at the company UI
You can still use the good old refresh vehicle condition button on each vehicle
Company vehicle slot limit is increased from 10 to 15
With the cost increasing at each step
Low-condition company vehicle and a low-storage depot alarm are added to the HUD
You can now check the company vehicles' conditions without opening the company UI
Windows Task Bar blinking
Now the Windows taskbar icon blinks when
Autopilot arrived destination
The company vehicle's condition is low
Hobber, new grain hopper B-double trailers
You can buy these at the Trailer dealership
Sunflower farm and Sunflower Seed delivery
Oji Sunflower Farm is now producing sunflower seeds
You can use Dump, Dry Bulk, and a new Grain truck to deliver this
You can only export these to harbors at the moment, more production lines will be added in future updates.
Terra
A new mine truck is added at the Dongsan Limestone Quarry
It has a large cargo space
It has a durable brake pad and reduced body damage
It has better traction on deep surfaces like sand and mud
It has high condition usage on paved roads and low condition usage on off-road by the company AI
You can see the nearby quarry's production status on the map
Navigation will automatically set to the nearby quarry with the largest stockpile
Terra Factory
You need to supply Terra Factory at the South of Oji island to buy or deliver them
Limestone Rock processing
The limestone quarry's rock crusher is now operational.
You need to deliver limestone rock from each quarry to the rock crusher to produce limestone.
Drop Off (Thanks to Skirakzalus)
The cargo drop-off location is now interactive
You can open the production site after interacting with the drop-off location
You can see which drop-off location goes to which production site in the world map
Interaction key lower dump bed if it's raised while overlapping with the drop-off location
Police Patrol minor renewal
Patrol points are now grouped by each patrol area (Circle on the map)
The town patrol rate is increased once completing all the patrol points in the area
You can receive payment for both the patrol point and for completing the area
Multiple players can complete the area together and split the completion payment
Kuda Flatbed
Available at the Truck Dealership
Quicklime Production
Dongsan Cement factory now produces quicklime.
Quicklime boosts farm production.
Vehicle Tags
You can now set 3 custom tags to your own vehicles and filter by tags in the spawn list
Visible Decaled-Vehicle count is now bound with the Graphic/Texture option
You can see more vehicles with decals with a higher texture option
The roadside towing service cost increased
The roadside towing service cost increased based on
Distance
Terrain
Weight (including cargo)
Surrender (Thanks to Musti)
You can now surrender while in suspect state, by 'R' key or open the control panel -> Roadside service
Force Feedback lost with Simagic (Thanks to Stinger)
The force feedback-related library is updated.
MOD warnings
A warning message shows up if you installed MOD or when trying to join a server with MOD
Note that you can be excluded from the leaderboard and might not get the achievement if you use MOD
Changes
\[Bus] Stopping at the same bus stop again is not allowed
\[Company] Max company bus/truck route count is increased to 30 from 20 (Thanks to Bob The Mad Man)
\[Company] Most company vehicle consumes conditions faster on offraod
\[Company] You can see the company vehicle's speed at the company UI map icon
\[Company] Truck route name restriction is reduced (Thanks to Raging413)
\[Dedi] Player log out server log now includes Steam ID (Thanks to Linx)
\[Dedi] Race event logs are added to the server log (Thanks to freeman)
\[Delivery] Coil spawn interaction box moved back to forklift
\[Delivery] Gwanging Warehouse is added
\[Delivery] Meatbox delivery now gives an in-time bonus
\[Housing] Building's construction materials are now visible in vendor UI (Thanks to Bob The Mad Man)
\[Housing] Completing the housing building now resets overlapping vehicles to nearby roads (Thanks to Chris Goleador)
\[Housing] Housing building construction delivery requirements are now visible on the world map tooltip
\[Housing] A Housing plot is added to the Biyang and Gwangjin. More will follow (Thanks to Bob The Mad Man)
\[Housing] More plots are added
\[Localization] Localization is updated
\[Multiplayer] Company vehicle with AI doesn't spawn with the player when the server disables the company AI
\[Police] Ara Police Station is added
\[Radio] RBC Radio is added
\[UI] Chat box background option is added (Thanks to Please Pick a Name)
\[UI] Electric vehicle's low battery warning message and icon changed (Thanks to \[M̲̅]\[K̲̅]\[_̲̅]\[k̲̅]\[u̲̅]\[s̲̅])
\[UI] Horn icon shows up at the nametag when the player honks (Thanks to zhanshiDE)
\[UI] Item name tooltip is added to the inventory (Thanks to AlluScythe)
\[UI] New option to turn off taxi/bus panel auto popup when entering the vehicle (Thanks to optimore)
\[UI] Option to display fuel consumption in L/10km is added (Thanks to TowarzyszFatCat)
\[UI] Right side empty black window removed from assist option (Thanks to \[#1DMC] Timme112)
\[UI] Search box is added to the Company list (Thanks to Please Pick a Name)
\[UI] Search box is added to the Company vehicle add UI (Thanks to Bob The Mad Man)
\[UI] Windows taskbar blinks when autopilot arrives destination
\[Vehicle] Automatic shifting improved (Thanks to Bob The Mad Man)
\[Vehicle] Skid mark now supports dual rear wheel
\[Vehicle] Utility slot is added to the Bulko
\[World] Ara construction site improved (Thanks to neogeo39)
\[World] Bus dealership's garage entrance is widened (Thanks to Baul Goodman)
\[World]A Bypass road is added near the Gwangjin warehouse (Thanks to Larco)
\[World] Dormitory buildings are added in the industrial area
\[World] Gapa-Gwangjin mud shortcut is improved
\[World]A Large parking space is added to the Oji Gate Warehouse (Thanks to Larco)
\[World] More turnaround roads are added near Biyang (Thanks to Jake)
\[World] Oversea Import Company's inner road direction is changed (Thanks to Raging413)
\[Control] Toggle highbeam key is renamed to Highbeam (Thanks to Rak-Thul)
\[Control] Shift+4, LB+LS is added as the default high beam key
\[Control] Highbeam key is now available during autopilot
\[Control] Camera rotation key help message is added during mouse steering
\[UI] HUD fps bar now shows \[MOD] when modding is detected (Thanks to Paulo Roberto)
\[World] Improved Gwangjin bridge collision (Thanks to BorisGroh)
Bug Fixed
\[AI] AI vehicle not following the road near Dongsan (Thanks to Bob The Mad Man)
\[AI] Steelmill road is not connected in navigation (Thanks to BlueEyedCam1 and Roieke)
\[Chat] Autocomplete not working with uppercase /W (Thanks to Larco)
\[Company] Cannot create a company with error 'already have one' (Thanks to Capsau)
\[Company] Company AI cannot deliver to housing building construction
\[Company] Company AI lost trailer when joining multiplayer (Thanks to Skirakzalus and Chris Goleador)
\[Company] Gwangjin town road is not marked as no-company-ai (Thanks to Larco)
\[Control] Cannot close light attachment UI with controller B button (Thanks to Bob The Mad Man)
\[Controller] Camera rotation with controller has no dead-zone in garage (Thanks to ChadStevens, NorthHopper, ChadStevens, famguy07, Arya, and Please Pick a Name)
\[Delivery] Delivery point demands randomly not visible in world map icon tooltip (Thanks to Raging413)
\[Delivery] Jeju Harbor log drop point name missing (Thanks to Smitty)
\[Delivery] The Resident receives delivery from too far away (Thanks to Larco)
\[Delivery] Unloading loaded cargo from UI randomly unloads the wrong cargo
\[Drone] Drone is not affected by water (Thanks to Bob The Mad Man)
\[Housing] Housing building construction delivery not updated after delivery is done (Thanks to NorthHopper)
\[Item] Item duplicated in multiplayer using vehicle storage (Thanks to BigglesVII)
\[Multiplayer] Cannot strap furniture in multiplayer (Thanks to Llama)
\[Multiplayer] NPC Police not spawned in low server FPS
\[UI] Attachment light position UI says -0 (Thanks to Bob The Mad Man)
\[UI] Cannot rotate camera at the attachment light color change UI (Thanks to Raging413)
\[UI] Combined vehicle length message doubled in multiplayer (Thanks to Chris Goleador)
\[UI] Tanker fuel pump interaction has too many buttons with Rotator (Thanks to Mr Bug)
\[UI] Text filter error message says 'character name' when it's not (Thanks to brozorb:)
\[Vehicle] Autoshift holding not working
\[Vehicle] Brutus has DRW on rear tire (Thanks to Skirakzalus and spigeon)
\[Vehicle] Cannot spawn a large vehicle at the world vehicle spawner (Thanks to Larco)
\[Vehicle] Company vehicle shows up in garage interaction when it's far away (Thansk to CatBox)
\[Vehicle] Golima Rotator rear underlift unstable when it's extended with heavy cargo (Thanks to Larco, Skirakzalus, Thri11ride, TrasInCar, and Hipyayo)
\[Vehicle] Golima Rotator's crane is not stable when it's extended (Thanks to Dropsik)
\[Vehicle] Oldum and Dolly trailers have bad occlusion culling (Thanks to Bob The Mad Man)
\[Vehicle] Parking brake randomly not released after hook in multiplayer (Thanks to Ghaleas)
\[Vehicle] Rotator's crane moves back and forth and gets stuck after the player leaves it (Thanks to Skirakzalus)
\[Vehicle] Skid mark was too narrow for wider tires (Thanks to Sens)
\[World] Bad collision at the SRF power plant (Thanks to Raging413)
\[World] Biyang gas station's ceiling collision is too low (Thanks to BlueEyedCam1)
\[World] Gangjung housing plot has tarmac effect on grass (Thanks to Smitty)
\[World] Gapa ranch has duplicated vehicle spawner (Thanks to Hikage)
\[World] Push door direction is wrong at the dealership (Thanks to Raging413)
\[Controller] Cannot rotate camera while pressing LB (Thanks to Lano)
\[Controller] Force Feedback not working after alt-tab (Thanks to phfor)
\[Company] Cannot add a vehicle to the company with Parts ID error (Thanks to Timme112)
\[Multiplayer] Delivery UI list lagging in multiplayer (Thanks to Kaebuki)
\[UI] XP gain message has ';' (Thanks to Chris Goleador)
\[Vehicle] Gunthoo police rear wheel chain at the wrong position (Thanks to Bob The Mad Man)
\[Vehicle] Vamos3 tail light lit at the wrong location (Thanks to Waffel)
\[Vehicle] Terra tail light lit through cargobed (Thanks to РАГУ ЕНЫ)
\[World] Sunflower farm road surface is flat (Thanks to Skirakzalus)
\[World] Ground hole at the steel mill (Thanks to AlluScythe)
\[Delivery] Cargo payment not restored after restarting the game (Thanks to sati)
\[UI] Singleplayer game does not pause in the menu after visiting the admin menu (Thanks to Skirakzalus)
\[World] Rain particle effect missing after starting the game (Thanks to 0xKek)
\[Vehicle] Trailer's decal not saved after editing it during multiplayer (Thanks to FrankieLPD🇨🇦)
Changed files in this update