Greetings fellow Nysians,
We hope you’ve been enjoying Thrive since we launched into 1.0. A new patch is now live, focusing on implementing several changes and bug fixes. This update includes:
Changes
Buildings & Resources
Change to construction, allowing bridges to be replaced.
Added honey storage to the cookhouse.
Added line to the quarry building tool tip stating that it cannot be destroyed once placed.
Neutral Town gates now stay open.
Audio
Decreased the volume and frequency of the audio cue that plays while Waelgrim increases
Fixes
General
Fixed ‘Completionist’ achievement logic.
Fixes for ‘More Work’ notification causing offset resource consumption.
Fixed missing Help section on Edicts page.
Potential fixes to unintentional save data deletion.
Pathfinding
Homeless or unemployed citizens no longer stay idle.
Made improvements to caravan and military unit pathfinding in tight corners.
Thanks to the community for taking the time to provide detailed bug reports and feedback on the game. This is invaluable to us in our efforts to make Thrive the game we want it to be!
We are continuing to roll out additional patches in the future, focusing on the areas most critical to your experience.
Changed files in this update