🎉Wow, it’s already been a year!
Huge thanks to everyone who played, supported us, shared feedback, or just had fun in First Dwarf.
This journey has been wild, unpredictable, and incredibly rewarding. Your ideas and reports have shaped the game in ways we never imagined. You’re not just the community.
You’re part of the dev team!
🚀How Far We’ve Come
Over the past year, the game has grown massively. The world is now four times bigger. We’ve added new islands, weapons, technologies, character progression, and entire clans arriving with fresh challenges. You asked for more freedom in building, so we made it possible for the mech, Tru, and Ragna to all build. You asked for better UI, stamina balance, clearer notifications, easier wall and mana-pipe placement, and we delivered. We added a flying ship, full Steam Deck support, and cloud saves. That’s 25 updates so far, and honestly, we’re just getting started.
🛠️Update #25 (build ver. 0.8)
To celebrate the 1st Anniversary Update (#25), we’re unlocking something special: early access to the fifth island. It’s still under development, but to celebrate the first anniversary of Early Access, we’re letting you explore it now and get a sneak peek at what’s coming.
And for those who want to jump straight into testing new features, we’re also including a special savegame with everything unlocked in the technology tab and ready to play around with. This is just for those who want to experiment quickly and freely.
🌟HIGHLIGHTS
🔷 New 5th island unlocked (Work in Progress)
🔷 Settlers can now repair damaged structures
🔷 New Berserkers guild introduced
🔷 New monster: Flufgig
🔷 Crafting stations now support item queueing
🔷 Ragna can now fly much closer to the ground
🔷 New pickup: Crystallised Mana
🔷 New technologies:
⠀⠀💠Rippergun
⠀⠀💠Mana Infusion
⠀⠀💠Spiked Wall
⠀⠀💠Whetstone
⠀⠀💠Blast Trap
⠀⠀💠Explosive Cartridges
⚙️Features
🔷 New skills added:
⠀⠀💠 Ragna The Engineer
⠀⠀💠 Tru The Alchemist
⠀⠀💠 Firebreath Mastering
⠀⠀💠 Fireball Mastering
⠀⠀💠 Frostbreath
⠀⠀💠 Frostbreath Mastering
🔷 The main base flag now reflects your Dwarven Guild
🔷 Destroyed structures now appear scorched and no longer show HP bars or prompts unnecessarily
🧩User Experience
🔷 New, clearer pop-up window in the skills menu
🔷 Adjusted drop rates for monster pickups
🔷 All characters can now pick up equipment, even if they can't equip it
🐞Fixes
🔷 You can now pick up duplicate equipment
🔷 Settlers no longer get stuck between defensive walls
🔷 Fixed settlers wandering off while talking to the player
🔷 Several skills now have improved descriptions
🔮So, what’s next?
✨First, we’re diving deep into NPC and wildlife AI. In this update, settlers can already repair damaged buildings on their own, and they’ll gain more autonomous roles in future updates. We’re also bringing life to wild, untainted animals.
✨Next up is combat variety. Enemies will get new attack behaviors, new abilities, and entirely new types. You’ll see the first hints of this already, with a brand new enemy and upgraded combat for Ragna.
✨Village infrastructure is another big focus. Expect new structures, expanded building features, and more depth to how your settlements evolve. After improving wall placement, the next step is adding new wall types.
✨And speaking of heroes, this update boosts Ragna. Next in line is Tru. We’re also working on key new NPCs like Val and Lyra, and eventually, you’ll meet our future arch-nemesis, Astramos.
Huge thanks for all the great feedback and bug reports!
Come hang out with us on Discord 🧝♂️🧙♀️🛡️🧑🔧🤖🐗🪄⛏️
.misha. + Damian
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