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Hey Everyone

Today we’re releasing a major update for Renaissance Kingdom Wars focused on deep engine-level improvements and fixing the most disruptive issues reported by our players. This patch is the result of weeks of focused work — tackling major performance problems, rare crashes, AI bugs, and first-run issues that affected many new players.

In addition to major stability and performance upgrades, we’ve expanded resolution support, overhauled AI behavior on both the world map and in RTS combat, and added numerous quality-of-life improvements across the UI. This is one of our biggest updates yet, laying a stronger foundation for future content and smoother gameplay.

Full patch notes below, for game version 14 (please not that I`m only listing the biggest changes, a lot of work was on back end and not apparent from the usual gameplay)

STARTUP ISSUES

  • Resolved various issues affecting the first game launch

  • Addressed a rare bug preventing some players from launching the game at all

  • Corrected crash occurrences for certain players on first run

  • Fixed low-resolution defaults experienced by some users during initial startup

  • Patched two rare startup crash cases

STABILITY FIXES

  • Resolved crash during combat scenarios

  • Fixed crashes occurring while loading battles

  • Addressed two separate crashes when switching levels

  • Eliminated crash occurring when entering the world map

RESOLUTION ISSUES

  • Corrected resolution detection problems

  • Optimized game performance for high-resolution displays

  • Resolved lag and stuttering on certain resolution settings

  • Added full support for a wide range of ultrawide resolutions

PERFORMANCE

  • VSync now functions properly and is reliably enabled

  • Improved load times for large towns

  • Eliminated lag spikes occurring on specific system configurations

  • Optimized performance at 4K and higher resolutions

  • Reduced initial game loading time

  • Significantly reduced world map lag spikes

  • Resolved intermittent 2–3 second lag pauses on the world map

  • Enhanced camera scroll performance

  • Improved AI behavior

  • Corrected issue where armies idled instead of acting on the world map

  • Resolved problem with armies reaching a destination but failing to initiate combat

  • Fixed bugs with RTS unit retreat behavior

  • AI no longer suicidally charges vastly superior forces in RTS battles

  • Improved AI army composition logic

  • Enhanced AI performance during field battles

OTHER FIXES AND IMPROVEMENTS

  • Campaign and battle difficulty can now be changed via the campaign map ESC menu

  • City names are now displayed correctly in the world map attack window

  • Loading screen tips now support longer text without being cut off

  • Enhanced visuals and layout on the loading screen

  • Improvements to Research and Attack windows

  • Various UI upgrades across the interface

  • Loading history…
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