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Update notes via Steam Community

Bug fixes

  • Fixed rare blackscreen at game start / game not starting after pressing new run
  • Fixed broken respawn bottle after throwing it
  • Fixed wrong input when closing the menu
  • Evelius now drops the green exit key when the Princess devours him
  • Only stuff actually dropped by the player can enter the cauldron now to prevent companions from randomly "dropping" in
  • Fixed several errors related to the Princess' hammerguy behaviour
  • It is now possible to directly equip armor/helmets/teeth while holding a big gold pouch in your hand
  • Potential fallback for cases in which the player couldn't talk to companions
  • Fixed companions not following onto or when returning from the balcony, when there is an anvil or a punching monster at the entrance or exit to the balcony
  • Fallbacks for Evelius softlock after attacking him while he's eating


Balancing

  • Only one respawn bottle can now be active at a time. That means, if you had one and then wished for a new one, the old one will become useless and lose the fetus inside
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