
Hey everyone!
While we're working on the next big update, we've got a smaller update with many fixes and improvements for you today! We've fixed a bunch of bugs that were reported and bothered a lot of players, and we also added some more options to challenge yourself!
As an optional challenge, you can now see the highest Boss you have beaten with each weapon. We don't have any concrete rewards planned for this, and the tracking only starts from now, but we're sure to think of something for the next updates! This is just a little extra feature, that will let you get a bit more glitching in if you're looking for the extra challenge!
Here's the full changelist:
Improvements
- Boss Orb displays on weapons - track your highest boss defeated with each weapon!
- Added achievements for defeating bosses with specific prototypes
- Input hints on map for cycling through Powers and weapons
Bug Fixes
- Fixed soft lock with Shadow prototype when fighting certain bosses
- Fixed alternate path after Behemoth not always working
- Fixed Armory enemies sometimes firing invisible bullets
- Fixed boss achievements not triggering properly
- Fixed health sometimes loading incorrectly
- Fixed powers sometimes exceeding limit after loading
- Fixed mini boss shields sometimes not being destroyed after activation
- Fixed returning to 4th boss room from tesseract causing softlock
- Fixed Explorer and Speedrun post-level rewards now giving same amounts
- Fixed Shrapnel Burst interaction with Void Ring
- Fixes boss enemies' health bar not appearing sometimes
We're already hard at work on the next big content update, and that one is expected to be ready in about 5 weeks from now. It will include new enemies, new bosses, even some new mechanics and lots more!
Until then, enjoy the update keep glitching!
- Max and the GG team
Discord: https://discord.gg/6jPYbpZa2g
Changed files in this update