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The long-awaited Combat Rework is here. This update overhauls major core systems — combat logic, Blessings, Archetypes, and enemy design – and introduces a new Tale location: the district of Valour. It also redefines how progression and customization play out both inside and outside of battle.

Disclaimer: Due to significant changes to the game’s code, saves from previous versions will be deleted upon launching the game with the new update.

Whispers has been out for a little while now, and we’ve been reading everything you’ve shared.

Steam reviews do more than just show up on the store page. They help us understand what’s working, what needs fixing, and what might be missing. They also tell Steam’s systems that the game is worth showing to more people, which helps more than you might think for a small team like ours.

If you’ve played and feel like sharing your thoughts, we’d really appreciate it. Honest feedback helps guide our decisions and shape future updates.

Thanks again for playing, and for taking the time to be part of this.

Major Update #3 Changelog - Version 0.6.0

General

  • Adjusted Valour district Influence bonus to Protection +4 (previously +8), due to broader combat balance changes.

Sanctum

  • Chamber Renovations fully reworked.

    • New options now allow players to reroll, banish, remember, or empower Blessings.

  • Renovation tabs redesigned with icons instead of text buttons for improved readability and clarity.

  • Item crafting costs rebalanced:

    • Tier 2 items now cost 5 Supplies

    • Tier 3 items now cost 10 Supplies

Tales

Combat System Rework

  • Previous Actions system (Attacks, Utility Actions, and Passives) replaced with:

    • Attacks - core abilities selected per Tale.

    • Stances - persistent buffs affecting stats and tactics.

  • Enemy behavior updated to match player logic.

    • Passives removed.

    • Enemies now use Attacks and Stances just like the Prophet.

  • Enemy tier structure clarified:

    • Common Enemies: 1 Special, no Traits or Abilities

    • Minibosses: 1 Special, unique Abilities

    • Bosses: 1 Special, Traits, 2 Abilities, and strong Stances

Progression and Encounters

  • Minibosses and Bosses now drop new Attacks and Stances when defeated for the first time.

  • Minibosses can grant new Actions, or upgrade current Actions, mid-Tale.

  • Prophet base Health reduced to 100 (from 200); now gains +2 Health per Level.

  • Combat speed increased, especially in early encounters.

Archetypes

  • Archetypes now require Renovation unlocks, and are one-time bonuses selected before each Tale (at a cost).

  • Each Archetype also has unlock conditions tied to specific Actions.

  • 9 new Archetypes added (13 total now).

Item and Blessing Changes

  • Item affixes reduced from 8 to 5 for improved clarity and to allow targeting specific builds.

  • Trinket effects fully reworked.

  • Blessing changes:

    • Common Blessings now strictly boost Prophet stats with no conditional effects.

      • 12 per God (up from 10)

    • Rare Blessings rebalanced to support distinct build strategies.

    • 3 new Rare Blessings per God added–exclusive to Gods Renovations and will not appear during Tales.

    • Common Blessings chosen during Attributes selection no longer appear during Tales.

Abilities and Enemies

  • Gifts renamed to Abilities and rebalanced for more strategic depth and scaling power.

  • Enemy stat panels redesigned:

    • Now show all stats and lore.

    • Traits moved to icon slots near the Health bar.

  • All enemy stats, traits, and abilities reworked.

  • 9 new enemies added, including new Bosses at the end of each Tale.

  • Raids now only grant Rare Blessings, increasing their difficulty and value.

Visual & Audio Improvements

  • All characters now receive colored sprite variants when victorious in combat.

  • Updated Blessing artwork for clarity and color consistency.

  • Updated Dungeon and Event visuals with richer color palettes.

  • Enemy sound effect volumes rebalanced.

  • Monitored Grounds event updated:

    • Now appears in select Tales only.

    • When triggered, players must answer a lore question about the Caretakers—or face combat.

Other Changes

  • Gods’ Aspect effects rebalanced.

  • God Channeling during combat now has a chance to trigger additional effects when attacking.

Valour

Valour district added to:

  • Fate’s Mirror

  • Campaign mode-unlocks after completing the Old Town arc.

Bug Fixes & Miscellaneous

  • Fixed various missing text issues.

  • Fixed old save files causing gameplay bugs.

  • Resolved issues with enemy sound volumes across several encounters.

    🌀 Steam Community Hub – Discussions, updates, and official announcements.
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    📘 Facebook – News, discussions, and the occasional ominous post.
    🌤 Bluesky – For those who prefer their whispers in the wind.

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