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Update notes via Steam Community

IMPORTANT NOTE: We had a bad bug in Beta 2: If you saved a game in that beta, that save is completely broken and will freeze the game even in a newer beta where that bug is fixed. However, we are looking into ways to fix these broken saves -- we have a plan but it'll be a few days before it's available. We'll post more at that time.


NOTE: Multiplayer games are NOT backward-compatible with the last patch (v2.0.1c), so you CANNOT play with those who have that version (and they cannot play with you).

Game saves ARE backward compatible with v2.0.1c, so if you switch back to that version, you can continue playing any saves made in this beta.

BETA 3

BUGS FIXED:

* Saving a game in beta 2 will break the save. (Fixed now but unfortunately any save that was broken in this way is not fixable. Very sorry about that.)


BETA 2

IMPROVEMENTS:

* Made pups smarter about eating carcasses of tiny prey.

* Refinements to animal head-turning when turning.

* World Map: Enabled mouse hover percentage to also displays in "one" mode.

* Prevent Urination tutorial tip from displaying in multiplayer.

* Lost River: Set a few important music tracks to override Floppy's Theme.

BUGS FIXED:

* Packmate unable to eat carcass because it's standing right on top of it.

* Pups can pick up meat chunks.

* Multiplayer: If host gets disconnected while loading the new map for map travel, game gets stuck on loading screen.

* Multiplayer: On rare occasions players may get stuck on pup naming screen when joining at that moment.

* Multiplayer: Client player wolves's death state may become inconsistent, resulting in problems when loading a save.

* Wolf ears are flattened back inside of head when doing new howls.


BETA 1

NEW:

* New howling animations during Pack Rally and Victory howls. Also made wolves wag their tails during all howls.

* Several new wolf squeal/pain audio sfx during fights.

IMPROVEMENTS:

* Many refinements to pathfinding and movement when packmates are trying to reach food, especially when others are nearby trying to do the same.

* Allow players to choose a mate from either Lost River map when setting up a new game in other maps.

* Known Wolves panel: Save "Show Dead Wolves" toggle state across game sessions.

* Improvements to Setup New Game panel: Added new message when selecting an ironwolf-enabled wolf from Full Saga MP game; Added the correct term (elder or iron) in ironwolf-enabled messages; Reset wolf filters when exiting panel; Update Start Game button when multiplayer rooms are updated (to help when an elder wolf is selected and the associated MP game is not created yet).

* Increased duration of time before player's former pack moves away.

* Increased duration before a rival pack will disband when it has only one pack leader.

* Increased odds of dispersal returning to natal pack for smaller packs.

* Skulls: Adjusted mouth placement on young hunter wolves.

* Full Saga Multiplayer: Display notification for client (non-host) players when packmate forms a new pack and leaves.

* Full Saga Multiplayer: Improved logic of NPC Courtship music to prevent oddities.

BUGS FIXED:

* Competitors don't get much boost to Flee meter when their packmates are killed.

* World Map: Hex percentage visible on map when it should not.

* Error in a particular UI interaction when deleting multiple files.

* Multiplayer: For client (non-host players), Friend, Block, and Report buttons don't do anything.

* Issues with snow on animals in certain circumstances.

* Partial body snow after map moving during snow

* Multiplayer: Collectible objects don't emit sounds to other players when moving, only when picked up or dropped.

Changed depots in beta branch

View more data in app history for build 19027446
Windows WolfQuest: Anniversary Edition (Windows) Depot 926991
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