EVENT: YAN-DI SOLAR GALA
The event will start shortly after the update is released on most platforms. Find event tasks and rewards in the Event Hub in the upper-left corner of your main Hangar view.
The richest Martian faction is throwing a party! Golden plating gleams under an artificial sun, big deals are sealed over a drink or two, and pilots mingle in search of sponsors with the fattest digi-wallets — all while Factory 47 sinks deeper into toxic waste. Welcome to the Yan-di Solar Gala:
New robot: Teth
New robot weapons: Hedjet (L), Deshret (M), Pshent (H)
New special editions: Steel Teth, Hedjet, Deshret, Pshent
New drone: Scarabeus
New mothership: Sekhem
New pilots: Bast Neferu (Teth), Shani Kyne (SWORD Unit-190)
New feature: Elimination Report
New feature: Tactical Shift (Factory)
Major balance changes
Complete the event to earn this collectible Title for your account:
SOLARCH |
Earn another Title by participating in Free-For-All battles:
TETH: NEW ROBOT BUILD
A dedicated brawler, Teth is protected by physical shields as well as a Forcefield system. Unless attacked by explosives or hit from the sides, the Forcefield won't take damage until an outer shield is destroyed. If a shield is lost, Teth regenerates it after a short delay. This multilayered protection makes the robot exceptionally tough, although it limits its movement speed.
While its mobility is limited, Teth compensates with a unique built-in weapon that fires teleportation beacons. Once a beacon hits an obstacle or reaches its max range, it activates, allowing Teth to instantly warp to its location, unless the Commander cancels the jump. This blend of heavy defenses and surprise positioning makes Teth ideal for wielding ultra-close-range weapons.
The Desert Guardian’s signature tactic is to deploy floating mines around itself, and then teleport right into the midst of the enemy, triggering a chain of devastating explosions upon arrival.
TETH
A solemn guardian of Yan-di treasures
Sandstorm: Teth fires a rocket with a translocator. If the rocket collides with an enemy robot, an obstacle, or reaches its maximum range, the translocator is placed, and the robot begins to teleport to it. If the beacon cannot be placed, the robot will not be teleported. The beacon placement can be canceled by reusing the ability. After teleporting, the robot deals damage and applies EMP to enemies around it.
Teth Forcefield: The robot has a defense that partially blocks the damage taken, the level of protection decreases as the damage is received. The Forcefield recharges after Teth takes no damage for a certain amount of time.
Teth Special Physical Shields: Teth has an updated physical shield system. A new shield is teleported to replace the one destroyed if Teth does not take damage for a certain amount of time.
Weapon Slots | 2x Light, 1x Medium, 1x Heavy |
Specializations | Attack / Defence / Brawler |
Durability | 325,000 |
Movement Speed | 55 km/h |
Bonus for MK2 | +10% Sandstorm damage |
Bonus for MK3 | +100% shield durability |
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.
HEDJET / DESHRET / PSHENT
Danger! Do not Approach
These weapons launch hovering mines that start orbiting the host if no target is hit directly. Once an enemy enters their effective range, the mines lock on and dash toward the target, detonating for massive damage.
Weapon Slot | Light / Medium / Heavy |
Special Effect | Slowdown |
Damage Type | Explosive |
Range | 150 m |
Damage per Particle | 7,000 / 9,800 / 11,500 |
Particles per Shot | 1 |
Shot Interval | 0.2 sec |
Ammo | 15 |
Reload Interval | 6 sec |
Reload Amount | 15 |
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.
SCARABEUS
A carapace of steel
On ForceField: More Speed
The robot's Movement Speed is increased while the Forcefield effect is active.
On Deployment: Durability
This drone's ability increases the robot's Durability. The effect is constant while the drone is attached to the robot.
More Damage for EMP
Damage to the enemy is increased if they are affected by the EMP effect.
Physical Shield durability
Increases the strength of the physical shield.
BAST NEFERU
As evasive as the desert wind itself
Dance of the Sands: Upon using its teleportation beacon, Teth gains a 20% boost to movement speed and a 10% bonus to weapon damage that last 7 seconds.
SWORD UNIT-192: NEW ULTIMATE BUILD
Sword Unit-192's melee attack lasts twice as long as that of its non-ultimate counterparts. Once it locks an opponent in close quarters, victory is almost inevitable. Fly, dash, slash — this robot is the embodiment of aggressive, high-impact gameplay.
SWORD UNIT-192
The ultimate cutting power
Skyfall Slash: SWORD Unit-192 takes flight, leaving a teleportation beacon behind, accelerates, and activates the Absorber shield. During flight, the robot's built-in weapon is active, dealing damage to a percentage of enemy durability. Upon reactivating the ability, the robot makes a dash and attacks nearby enemies with its sword. Reactivation is only possible when there is a target within the required distance. After the ability ends, the robot teleports back to the point where it began its flight.
Built-in weapon range: 500 m
Durability Percentage Damage: 2%
Sword dash range: 500 m
Weapon Slots | 2x Light, 2x Medium |
Specializations | Attack / Defense / Raider |
Durability | 357,500 |
Movement Speed | 55 km/h |
Bonus for MK2 | Reduced ability cooldown (17 → 15 sec) |
Bonus for MK3 | Bonus damage to Titans (0% → 50%) |
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.
ULTIMATE ARM L-85 / ULTIMATE ARM M-82
And so, the arms race continues!
Weapon Slot | Light / Medium |
Special Effect | N/A |
Damage Type | Energy |
Range | 500m |
Damage per Particle | 4,526 (+2% of total durability) / 7,077 (+2.5% of total durability) |
Particles per Shot | 1 |
Shot Interval | 0.3 sec |
Ammo | 20 |
Reload Interval | 7 sec |
Reload Amount | 20 |
The above stats are for a maxed out item. The figures are valid for this release and may change in future updates.
SHANI KYNE
Once operational excellence is secured, superior firepower naturally follows.
Thermal Extraction: While its ability is active, SWORD Unit-190 gains increased flight speed and enhanced weapon damage.
OTHER ADDITIONS
SEKHEM
Might be time for an SPF-rated paint job
A flying bastion engineered by Yan-Di Corporation as the pinnacle of directed warfare. It unleashes a massive bombardment from the skies, drenching the battlefield in golden fire. The lingering energy slows down enemies, trapping them in the wake of engineered annihilation.
Sunfire Deluge: Unleashes a barrage of projectiles around the selected target in expanding concentric circles. Each projectile creates an impact zone on landing, dealing damage over time and applying SLOWDOWN to enemies caught within.
ELIMINATION REPORT
An Elimination Report appears immediately after your robot is destroyed. It displays all key components of the enemy’s build, including their chosen Specialization, Mothership, and Drone. Tap the screen once to dismiss the report. You can reopen it multiple times before deploying your next robot.
TACTICAL SHIFT
Tactical Shift introduces dynamic scenarios to the War Robots maps. In this update, the feature only appears as the Chemical Spill on the Factory map. Chemical Spills will trigger randomly in all game modes on Factory except for Beacon Rush and Push. After a warning, toxic pools begin to overflow, eventually submerging the entire central area of the map. Consider opting for more mobile robots when deploying on Factory during this update!
BALANCE CHANGES
With this round of adjustments, our goal is to significantly increase robot lifetimes in the higher leagues. While the specific rebalance numbers and the list of affected items may change based on testing and your feedback, the core principles of this rebalance will remain the same:
Damage output of all Tier 4 weapons will be reduced
Excessive damage multiplication in popular builds (e.g. Ravager, Lio) will be trimmed
Combat roles and relative power levels of popular builds will remain largely unchanged (e.g. Sword will continue to have the highest damage potential)
We’ve been closely monitoring robot lifetimes for over a year. As of update 11.0, average survival times have dropped below what we consider healthy for the game. For comparison: around update 10.0, it took 10–12 seconds for three average medium weapons to eliminate a defenseless robot. Currently, that same setup results in a kill in just 3–5 seconds.
We believe War Robots should be a slow-paced tactical shooter, where smart decision-making matters more than twitch reflexes. This rebalance aims to restore that vision by giving players more time to react, adapt and fight strategically.
ROBOTS
Ravager
Entering Veil no longer removes negative effects
Entering Veil no longer grants immunity from negative effects
Exiting Veil no longer grants damage boost
Durability reduced: 350,000 → 270,000
Bonus to movement speed from Veil reduced: 50 → 10 km/h
Ability cooldown increased: 12 → 16 sec
Movement speed increased: 30 → 45 km/h
Samjok
Delay between activations of Sunstorm increased: 3 → 5 sec
Bonus to movement speed from Sunstorm reduced: 75% → 50%
Maximum duration of Sunstorm reduced: 7,5 → 6 sec
Maximum cooldown of Sunstorm reduced: 15 → 12 sec
Movement speed increased: 65 → 69 km/h
Dux
Fire rate of mini-bots reduced: 0.1 → 0.2 sec (shot interval)
Activating Mastermind no longer restores gray durability
Capacity of Aegis applied by Mastermind reduced: 320,000 → 225,000
Bonus to movement speed from Mastermind increased: 20% → 30%
Condor
Amount of durability restored when losing physical shields reduced: 30% → 2% (gray) / 5% → 2% (green)
Damage against Titans increased: x1.9 → x2.0
Raptor
Reflector is limited to the jumping phase of Comet Splash
Amount of damage blocked by the Reflector reduced: 40% → 30%
Movement speed reduced: 47 → 40 km/h
Durability increased: 425,000 → 510,000
Lio
Accumulation of Defense Points per stack of Fortress Link reduced: 20 → 4
Supported allies get 10 Defense Points per stack of Fortress Link
Nuo
Accumulation of damage bonus per stack of Siege Link reduced: 5% → 3%
Maximum amount of Fortress Link stacks reduced: 25 → 22 (75% → 66% bonus damage)
Supported allies get 4% damage bonus per stack of Siege Link
SWORD Unit-191
Built-in weapon damage reduced: 16,000 → 11,500
Built-in weapon percentage damage reduced: 2% → 1%
Sword damage reduced: 55,200 → 24,000 / 18,400 → 8,000
Built-in weapon projectile speed increased: 800 → 1,000 m/s
Orochi
Bonus to movement speed from Viper Strike increased: 80% → 100%
Viper Strike duration increased: 4 → 5 sec
Demeter
Bonus to repairs provided by the Absorber increased: 20% → 35%
Hawk
Damage reflection increased: 40% → 50%
Shell
Bonus to movement speed from Atom increased: 33% → 45%
Revenant
Durability increased: 344,500 → 390,000
Fafnir
Bonus to movement speed from Shapeshift increased: 40% → 55%
TITANS
Mauler
Passive resistance to DoT reduced: 50% → 30%
Duration of DoT applied by Hook reduced: 6 → 4 sec
Time window for converting incoming damage to DoT with Hook reduced: 6 → 4 sec
Defense Points increased: 200 → 225
Devourer
Essence Shift no longer grants immunity to Defense Mitigation
Shadow Walk no longer removes negative effects
Shadow Walk no longer grants immunity from negative effects
Bonus movement speed from Shadow Walk reduced: 30 → 10 km/h
Durability reduced: 650,000 → 500,000
Defense Points increased: 150 → 200
Essence Shift (self) effectiveness adjusted: damage bonus increased (x1.35 → x1.45); movement speed bonus increased (x1.35 → x1.45)
Essence Shift (enemy) effectiveness adjusted: Defense Point reduction increased (x0.65 → x0.55); damage reduction increased (x0.65 → x0.55); movement speed reduction increased (x0.65 → x0.55)
Bersagliere
Damage per particle of the Fatigue Shot reduced: 19,800 → 9,900
ROBOT WEAPONS
All Tier 4 weapons not mentioned below
Damage per particle reduced by 10%
Regulator
Damage per particle reduced: 5,400 → 3,150
Shot interval increased: 0.1 → 0.2 sec
Reload time reduced: 8 → 6 sec
Screamer / Growler / Howler
Damage per particle reduced: 11,000 → 7,660 / 8,400 → 5,750 / 5,600 → 3,830
Shot interval increased: 0.18 → 0.24 sec
Reload time reduced: 1.2 → 1 sec
Discipline / Smite
Damage per particle reduced: 1,785 → 1,435 / 1,390 → 955
AoE radius reduced: 7 → 3 m
Shot interval increased: 1 → 1.25 sec
Reload time reduced: 8 → 7 sec
Kirin / Mogwan / Gangil
Damage per particle reduced: 4,368 → 2,660 / 3,276 → 2,000 / 2,184 → 1,330
Shot interval increased: 0.5 → 1.2 sec
Horizontal dispersion reduced: 0.35 → 0.28
Leinani / Nanea
Damage per particle reduced: 49,275 → 16,065 (3,285 → 1,785) / 35,175 → 12,060 (2,345 → 1,340)
Damage per stack of DoT reduced: 328 → 238 / 234 → 170
Reload time increased: 5 → 6 sec
ARM-M / ARM-L
Damage per particle reduced: 13,685 → 6,740 / 9,050 → 4,310
Percentage damage reduced: 2.5% → 1%
Projectile speed increased: 800 → 1000 m/s
Gauss / Weber / Volt
Damage per particle reduced: 4,520 → 3,330 / 4,190 → 2,500 / 2,965 → 1,665
Reload time reduced: 1 → 0.7 sec
Prisma
Damage per particle reduced: 1,111 → 950
G.A.S.
Aegis capacity reduced: 200,000 → 125,000
Fengbao / Leiming / Shifang
Damage per particle reduced: 4,500 → 2,520 / 3,600 → 1,985 / 2,700 → 1,260
Morana / Chione / Jotunn
Damage per particle reduced: 3,600 → 3,000 / 5,400 → 4,500 / 7,200 → 6,000
Hwanje / Yeoje / Daeja
Effective range reduced: 1,100 → 800 m
Ultimate Havoc
Damage per particle reduced: 7,700 → 4,000
Reload interval reduced: 0.8 → 0.7 sec
Ultimate Shredder
Damage per particle reduced: 6,580 → 5,900
Ultimate Shocktrain
Damage per particle reduced: 11,000 → 9,000
Ultimate Hussar / Ultimate Dragoon
Damage per particle reduced: 14,500 → 11,600 / 11,500 → 9,200
TITAN WEAPONS
Anguisher / Ruiner
Damage per particle reduced: 1,820 → 1,250
Vertical dispersion increased: 0.08 → 0.1
Reload time reduced: 5 → 4 sec
Huginn / Muninn
Damage per particle reduced: 5,703 → 4,600 / 4,000 → 3,060
Particle bounce radius reduced: 150 → 50 m
Maha Vadjra / Vadjra
Damage per particle reduced: 4,542 → 3,600
Horizontal dispersion reduced: 0.115 → 0.1
Arbiter / Equalizer
Damage per particle reduced: 5,000 → 4,000 / 3,000 → 2,400
Inferno / Pyro
Damage per particle reduced: 3,000 → 2,400 / 2,000 → 1,600
Ultimate Grom
Damage per particle reduced: 3,335 → 2,170
DRONES
Moderator
Built-in weapon shot interval increased: 0.1 → 0.2 sec
Built-in weapon reload time reduced: 8 → 6 sec
Damage bonus accumulation from Stealth reduced: 15% → 5% per stack
Cooldown for applying Lockdown upon leaving Stealth increased: 1 → 10 sec
Bonus to movement speed increased: 5% → 8%
Aopo
Built-in weapon kinetic damage reduced: 2,100 → 1,000
Built-in weapon energy damage reduced: 31,500 → 9,000
Capacity of Aegis received upon landing reduced: 350,000 → 150,000
Bonus to durability during flight reduced: 80% → 25%
Limit of Cleanse stacks increased: 12 → 14
Webby
Built-in weapon damage reduced: 4,857 → 2,576
Built-in weapon shot interval increased: 1 → 1.25 sec
Damage bonus increased: 7% → 10%
Wave
Built-in weapon damage reduced: 5,400 → 3,240
Built-in weapon shot interval increased: 0.2 → 0.26 sec
Built-in weapon reload time reduced: 10 → 9 sec
Hawkeye
Protection from gray damage reduced: 25% → 10%
Built-in weapon damage reduced: 1,050 → 800
WARD D-39
Built-in weapon damage reduced: 6,300 → 1,800
Built-in weapon projectile speed increased: 800 → 1,000 m/s
Shai
Accumulation of Defense Points reduced: 15 → 12 per stack
Seeker
Effective range of Quantum Sensor reduced: 250 → 200 m
MOTHERSHIPS & TURRETS
Frederick
Damage bonus when at max. stacks reduced: 240% → 190%
Sonic Bomb Cannon
Reduced gray damage: 88,000 → 50,000
Durability Extender
Bonus durability for Titans reduced: 65,000 → 50,000
Bonus durability for robots reduced: 35,000 → 25,000
Enhanced Aegis System
Bonus Aegis capacity increased: 100,000 → 150,000
PILOTS
Cliff Debusse (Ravager)
Bonus durability reduced: 15% → 5% per ability use
Durability repairs reduced: 5% → 1% per ability use
TITAN PILOTS
Liam Crag (Devourer)
Damage reflection reduced: 60% → 10%
Repairs from damage reflection reduced: 40% → 20% of reflected damage
TECHNICAL FIXES
Fixed a bug where available Pilots wouldn't display in the My Pilots tab.
Fixed a bug where the task count and timer wouldn't display in the Clan Task tab.
Fixed various crash cases on Android and iOS.
Improved optimization for downloading update files.
Improved optimization for various pop-up windows in the Hangar.
Changed files in this update