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As we're quickly approaching the point at which we'll announce the game the previous weeks has been focused on stabilizing the game both by reducing crashes and fixing the balance of the game. At this point crashes are very rare on our own machines so we would be VERY interested if you manage to hang the game. Please reach out either through the bug report form (https://docs.google.com/forms/d/e/1FAIpQLSdMxn1Nn8O5-pZZQ02Kr0bYqCohawRsYh8W-AmvfiFJyjNwLg/viewform) or directly to us.

We've also started a discord for people to talk about the game and gather everyone in one place. As of now it´s pretty barren but it´s on the TODO list to make something more of it. At some point we might give away keys to the full game (the current BETA keys won´t work after release) and we'll probably do that through the discord. If you get in early enough I'll probably promote everyone that was part of the Beta to some elevated role so if that interest you make sure that you join early enough!

https://discord.gg/FuMaBDuX


UI

  • Added visual damage numbers when dealing damage

  • Animated ability slot addition

  • Animated HUD when starting the game

  • now fades to black after selecting map nodes

  • now zooms into nodes on the map when selecting them

  • You can no longer accidental heal when at full hp in shop/ability select

  • Added a "Run & Character Info" page always accessible in the top right

  • Can now view the map whenever you want

  • you can go back from character select with ESC

  • map background vignette changes with world

  • sound effect when not enough gold in shop

  • you can now scroll when upgrading abilities

  • New icons instead of text for being hunted, regen disabled and enemies going stronger

  • Added map tooltips

Enemies

Archfiend Seraphiel

  • Divine Inferno: buff, now give magic resistance as well

Lava Guardian

  • NEW ABILITY: Guardian Shield, passive - All allies inside the shield take 50% less damage from physical damage from outside.

  • Searing Touch: Buff, Increased damage

  • Searing Touch: Buff, duration 5s -> 8s

  • Searing Touch: Visual effect added

  • Searing Touch: Sounds added

  • Lava Armor: Visual effect added

  • Lava Armor: Sounds added

  • Buff, lower "time to attack point" on basic attacks

  • Nerf, Attack Damage 50 -> 40

  • Nerf, Attack Speed 20 -> 14

  • Buff, Speed 100 -> 125

Infernal Cultist

  • Infernal Tether: Nerf, 33% less damage

  • Infernal Tether: Buff, duration 3s -> 5s

  • Infernal Tether: Visual effect added

  • Infernal Tether: Sounds added

Flare Seraph

  • Buff, Speed 70 -> 150

  • Buff, Attack Speed 20 -> 25

Nyxara

  • Nerf, hp 200 -> 170

Abilities

  • NEW ABILITY: Damp Squid, target - Deal 30 dmg, bounces on enemies decreasing in dmg by 50% for each bounce. Bounces 2/5/10/15 times

  • Fireball (sorceress starting ability): Now slows attack speed by 5 (stacks up to 3 times)

  • Radiant Cascade: Buff, Cooldown 30/25/20/15s -> 20/15/10/5s

  • Mana Shield: Buff, 10/20/30/40% -> 10/30/60/90% of damage taken

  • Wheel of Destruction: Buff, Wheel now circles you on higher levels

  • Boulder Crush: Buff, Cooldown 50 -> 15

  • Boulder Crush: Buff, Mana Cost 50 -> 15

  • Crimson Transfusion: Quicker damage instances

  • Crimson Transfusion: Now works with Radiant Cascade

  • Mana Overdrive: Now works with Radiant Cascade

  • Relentless Charge: Now paths around walls

  • Relentless Charge: Now works with Radiant Cascade

  • Mummify: Buff, Cooldown 15s -> 5s

  • Mummify: Buff, Now deals 10 damage over time

  • Wisdom of War: common -> uncommon

  • Terrible Visage: Buff, Now deals 5 damage over time

  • Terrible Visage: Buff, fear duration 1s -> 1.5s

  • Thorny Bushes: Nerf, Mana Cost 10 -> 25

  • Shield Throw: Buff, Cast Range 300 -> 550

  • Shield Bash: Nerf base damage 10/15/20/25 -> 10

  • Shield Bash: Nerf damage per armor 9/10/11/12 -> 3/6/9/12

  • Magic Bolt: Buff, Cast Range 250 -> 600

  • Shatterstorm Roar: Buff, Cast Range 200 -> 400

  • Snare Trap: Buff, Cast Range 200 -> 700

  • Cataclysmic Pact: Buff, Cooldown 5s -> 3s

  • Far-Reaching Bolt: Buff, Cooldown 30s -> 5s

  • Sirens Call: Buff, Cooldown 60/45/30/15s -> 40/30/20/10s

  • Dwarven Gunpowder: Buff, duration 5s -> 10

  • Dwarven Gunpowder: Buff, doubled knockback power

  • Vaultbreaker: Nerf, Cooldown 8s -> 9s

  • Vaultbreaker: Buff, half cooldown if you hit something

  • Shatterstorm Roar: Buff, duration 3s -> 5s

  • Stolen Essence: Buff, cast range 300 -> 550

  • Hold ground: Nerf, capped at 10x

  • Graceful Surge: Nerf, speed 50/60/70/80 -> 5/10/15/20

  • Graceful Surge: REWORK, gives 1/2/3/5% Dodge Chance as well as speed

  • Graceful Surge: now triggers on incoming damage instead of on damage taken

  • Tithe of the Titan: REWORK, now give max_hp and dmg for each nearby enemy

Items

  • Crimson Bow: Nerf, attack damage 15 -> 8

  • Soulrender Blade: Nerf, attack damage 25 -> 13

  • Emberclaw Gauntlets: Nerf, attack speed 20 -> 10

  • Veil of Eternity: Nerf, attack speed 20 -> 10

Misc

  • removed the minion in the mirror boss room

  • Adjusted road in tundra

  • Added slowing terrain in tundra

  • Road in tundra makes you faster

  • Added lava terrain dealing damage

  • debug tools can now be enabled in the options

  • players full heal after bosses

  • Rerolls now cheaper in shop but scales in price

  • you can now buy more ability slots in the shop

  • Warrior: Nerf, 10% -> 0% dodge chance

  • you no longer get repeated events on the same run

Bug fixes

  • Bug where enemies in chase and survive rooms didn't spawn where intended

  • Enemies no longer get stuck after running out of mana

  • mirror boss no longer softlocks if you have summons that live longer than the boss

  • mirror boss crash if loading into the room

  • map bug when entering new world

  • Attack move bugged after casting an ability, couldn't see adjacent enemies

  • Rerolls now working correctly in shop

  • bug that crashed the game if you bought an ability in the shop

  • Hypothermia being unreliable

  • Through and Through bug where it gave +100 attack damage

  • Pack Leader bug where it would give wrong amount of attack damage

  • work_complete performance issues improved

  • clarified Gravecaller tooltip

  • Grammar fixed in some events

  • Grammar fixed in shop

  • Fixed several crashes related to navigation

  • Fixed several crashes related to terrain generation

  • Loading history…
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