Hello everyone,
Thieves don’t take summer breaks — but that doesn’t mean you can’t look good while pulling off your next heist!
Our latest regular update is now live, bringing a wave of summer-themed cosmetics to help you break into haunted places in style.
Whether you're sneaking through haunted hallways or running for your life, you might as well do it with a pineapple backpack on.
Read the complete patchnote at the end of the news.
🌴 New Summer Customization Items
Available now in the shop:
Flower sunglasses
Pineapple backpack
Vacation team bag
Straw hat
These limited-time cosmetics will be available in the shop until the next major update is released over the summer, so don't forget to grab them! We’ll send you a little reminder as the date gets closer, so you won’t miss out.




🔧 Bug fixes and general improvements
We’ve also made a number of bug fixes and general improvements to enhance your overall experience. Check the full list of changes at the bottom of the news.
See you out there — and don’t forget your sunscreen!
Raven
Stay connected for what’s coming next:
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or contact us at contact@darkhours-thegame.com
Patchnote #45 for Dark Hours (v0.9.20280) - 27/06/2025
Gameplay
Sled KO Fix: Fixed a bug where a player carried on a sled would move erratically in a single direction if they were knocked out mid-ride.
Catch Animation Fix: Fixed an issue where the catch animation wouldn't play when grabbing a player crouching under a vent grille.
Objective Item Spawn Logic: Objective-related items will now avoid spawning in the same room whenever possible.
Loot Share Fix: Fixed a bug where looting items from a dead player’s bag would incorrectly remove the recovered money from the group’s shared stash.
Loot Item Respawn Fix: Fixed an issue where some loot items would remain static and respawn at their original location after being thrown.
Score Contract Coefficient Fix: Fixed the score contract coefficient to prevent loot items from spawning repeatedly in the same room in Easy mode.
Push Fix: Fixed an issue where players could push others while unfreezing them.
Code Door Unlock Fix: Fixed a bug where the door linked to the paper code wouldn’t open after successfully completing the minigame.
Monsters
Mummy Fix: Fixed a bug where the Mummy could become stuck when casting Cursed Mark near a crossed door.
Banshee Fix: Fixed an issue where the Banshee’s screamer wasn’t correctly oriented based on the position of the triggering player.
Stone Stalkers Fix: Fixed a bug where Stone Stalkers could move at the edge of the player’s vision.
Vault Entrance Navigation Fix: Fixed a bug where monsters had trouble entering the Vault room in the Auction House.
UI
Lobby Rejection Message Update: The error message displayed when being rejected from a lobby has been made slightly more informative.
LD
Fuse Box Door Fix: Fixed an issue where fuse box or lever doors would close automatically if opened from the inside and the power source (fuse or lever) was removed.
Trash Spawning Fix: Fixed a bug causing trash to spawn incorrectly in the Casino Vault.
Paper Code Spawn Fix: Fixed an issue where the paper code could spawn beneath the sidewalk in the staff parking lot (Casino), making it nearly invisible.
General
Gramophone Trigger Fix: Fixed a bug where the gramophone music could start playing randomly, even when its trigger event wasn’t active.
Self Flashlight Visibility On Player: Improved flashlight behavior to illuminate the player’s surroundings, making nearby characters slightly visible even in complete darkness.
Glass Refraction Fix: Fixed an issue where certain glass surfaces distorted the background incorrectly due to faulty refraction rendering.
Glass VFX Update: Updated the visual effects system for broken glass.
Summer Cosmetics Added: New character customizations themed around summer have been added.
Changed files in this update