Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia

Hello again Crafters!

Oak here. I'm happy to bring you a new patch with even more delightful changes to improve your experience as an artisan in lovely, breezy Windspell!

  • We upgraded the engine version to Godot 3.6.1, hopefully finally fixing all of the remaining issues with a crash upon clicking on the Character Name text box in Character Creation and also any crashes with moving from Character Creation into the game

  • Blueprints have been re-worked *again* to streamline the process - now all you have to do is fill out blueprints, and no confirmation is needed! There are visual and audio cues to show you once the blueprint is full enough to present to the customer and the existing icon with the checkmark is also there to help - so, no more click n' hold, just fill out the blueprint and it will automagically confirm!

  • The cash register crank has now been bulletproofed to work more consistently across various hardware, and should not get stuck anymore! If this still happens to you, please let me know.

  • Outlines for scavengable items have been improved, hopefully making their visibility better in the scavenging areas, and their collision areas have been increased so it should be easier to click on them now.

  • Erik's Compass quest should give you correct scores for sigils that have been correctly placed at all times

  • Starting rotation for an item on top of a patch of glue should not make it stick now

  • Buying the wire bag objectives should now correctly only show if you *haven't* bought the wire bag yet

Even though we're not on sale during the Summer Sale with CraftCraft because our game released too close to it, you *can* still get CraftCraft at a neat -15% off using our BUNDLE with Death and Taxes! It's cheaper than buying just CraftCraft alone, and of course, if you already own Death and Taxes, it will be even cheaper for you. Give it a thought ^_^

We've updated the demo for CraftCraft as well! It's now up to date with the latest crafting systems and quality of life improvements! Savegames from the demo are *NOT* compatible with the full game, but we have discussed the possbility of having that option in the future. No promises yet, though.

Additionally, I'm happy to give you an update some of our future plans with CraftCraft!

We've been reading through all of the feedback you've left us on the Steam discussions, on Discord, on our e-mail together with Leene, and we have identified some features that are pretty much universally requested.

The biggest one of those is an Endless Mode. I'm happy to say that we have already started work on that! It's hard to give you an estimation when exactly it will land, but I'm going to put my full focus on it starting next week. We will also likely have a limited "beta test" for that once we get the actual loop going with generating customers and their requests, but it's too early to talk about specifics here. It is coming, hopefully during the summer (fingers crossed) as soon as we feel satisfied with it. If we need testers for the Endless Mode, I'll let y'all know here and on Discord.

Furthermore, we are still improving the user experience and quality of life features to make your playtime more comfortable and less frustrating. We will try to focus on adding some more feedback to things happening and work on some in-game tutorialization. These improvements will be rolled out bit-by-bit in more frequent updates.

Since we've managed to fix most of the stability issues (thank you all for your patience about this, seriously!) we are also moving to get you more characters and quests into the game! We have 3 quests that haven't made it in yet, and we will try to get those in as soon as possible. However, our main quest coder Quiji will be taking a well-earned vacation for the next 2 weeks, so we don't yet know exactly when those quests will arrive, but it will likely together be with some of the UX/QoL improvements that I just teased. Also - did you know Quiji has made other games before as well? Check out their game The Black Pepper Crew right here on Steam!

Of course, we're also going to focus on any critical bugs that may arise, and we do still have a few less annoying ones in the pipeline, but do know that we are constantly improving the state of CraftCraft ^_^

Last but not least, we had a small competition going for blueprint designs in our Discord! And the winner is demonkai789 with their submission below!

Creepy! I love it though. This blueprint will be added as a craftable option in a future update. Congratulations to demonkai789!

Alright folks, that's it for now. The engine upgrade has been a long time coming and we're still not sure if there are any new issues brought up with the version change, so as always, if you see something that's not working right, please do let us know. Always happy to make your crafting lives easier <3

I'll hopefully have more news for you soon about further updates and more content! Stay tuned.

Much love,

-Oak

Windows Depot 2226432
  • Loading history…
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link