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Update notes via Steam Community
One of the biggest sources of complaint is when players ignore the Main quest line directions and go straight out the back door believing that is normal progression, when it is meant to be quite difficult and for Vivi to be higher level. Once you know the controls, it's fine, but in the first 2 mins you will not.
So that area is gated by the same yellow key that gates progression to the East part of the chapel as well. Very small design change.

Also, this isn't really meant to be the "start" of the game, so much as a technical demo so that you can touch a large number of mechanics and understand what is capable of the game...it is supposed to feel like a "vertical slice", perhaps of mid-game but also easy enough so it doesn't punish 'new users'.

It's a weird balance, and this is a DEMO.... I think we are still scheduled to go live around 7/22. I need to have the new name and store page up much earlier. I will be closing *signups* for the playtest, but do stick around if you feel inclined. Thanks!
Windows 64-bitEnglish Depot 3163831
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