Reflection in RayTracing (Fixed – Professional Description)
RayTracing is a rendering technique that simulates the physical behavior of light to produce highly realistic images. One of its core components is reflection, which models how light bounces off surfaces.✅
Professional Overview of Fixed Reflection in RayTracing:
Concept:Reflection occurs when a ray of light hits a surface and bounces off in a new direction.
In RayTracing, this is simulated by casting a secondary ray from the point of impact in the direction of reflection.
Fixed Reflection:
"Fixed" refers to the implementation of reflection that is accurate, stable, and free from common artifacts.
Techniques include:
Ray offsetting to prevent self-intersections.
Bias correction to avoid shadow acne or z-fighting.
Clamping to limit recursion depth and avoid infinite loops.
Advanced Techniques:
Recursive RayTracing: Allows multiple levels of reflection (e.g., mirror reflecting another mirror).
Fresnel Effect: Reflectivity varies based on the viewing angle.
Glossy Reflection: Simulates blurred reflections for rough surfaces.
Environment Mapping: Uses textures to simulate reflections from surroundings.
Applications:
Used in game engines (e.g., Unreal Engine, Unity), rendering software (e.g., Blender, Maya), and hardware-accelerated systems (e.g., NVIDIA RTX, DirectX RayTracing).
Changed files in this update