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Update notes via Steam Community

Unconsciously, it has been a month since the release of "Light Domain"! During this month, we have not slackened and are still continuing to advance the content update of "Light Domain". Let's first take a look at the updated content of this time!

Character update

The new character is named Loran and uses a long sword as his weapon. Compared with other characters, she has a more aggressive and fierce fighting style. I hope her fighting style can bring a brand-new experience to all players!

Boss behavior logic adjustment

Meanwhile, we refreshed the behavioral logic of the Boss and modified the skill mechanism of the Boss. Now, the actions of the bosses will change according to their skills. When they need to approach the player, they will increase their movement speed to get closer to the player faster. At the same time, the skill range of some bosses has also been adjusted. We hope that this adjustment for the bosses can bring greater challenges to all players!

Bug fix

Fixed the issue where the number of times the dodge bar displayed was incorrect when players first entered the game

2. The character illustration animation in the character panel is too fast

3. The position of Yingyu in the character panel is too low

4. After using the second ultimate skill, Mo Li moved too fast

5. When Mo Chen uses the first small skill, the charging range box will not be displayed

Since the launch of Light Domain, we have also received a series of feedbacks from players regarding the game guidance being rather vague and some operations not being reasonable enough. Players often feel confused during the game. We are also continuously following up on players' opinions and suggestions. Our team is still not mature enough, but we will make "Light Domain" better bit by bit!

In the future, I am also very grateful for your kind support. If you have any good suggestions or ideas, I look forward to communicating with you all in the exchange group!

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