Dear tinkerers,
thanks so much for playing Rogue Voltage in Early Access. You folks are the best.
This week we have a lot of gameplay and polish changes for you.
LEGENDARY MODULES:
All super rare modules that previously only dropped from ?-Events are now marked as "legendary" and sit in a separate loot table.
Legendary modules are the ones that don't really fit in any other table, break the game, warp the meta or distort the pick rates ... but are just too much fun to simply remove!
Here's an overview of the legendary modules. You have probably seen all of them by now.
New "Laboratory" Camp Structure
So how to get the legendary modules?
Once you have the new Laboratory structure unlocked in the camp, there is a 12% chance for a loot drop of the "Special" tier to feature a random unlocked legendary one instead of a rare one.
Gameplay-wise this means that with some luck you can assemble the weird and broken combos from when we just entered Early Access again. If you remember the "copy-of-a-copy" shenanigans back then, you know how silly it can get.
We thought the game became a bit too tame over the last year and we try to bring some of that craziness back in a more controlled fashion.
ALL-NEW MODULES:
Induction Cell (replaces the older straightforward version of Induction Cell)
Plasma Bank (replaces the older version of Plasma Induction Cell)
Factory Factory (this is a new legendary and definitely a meme, but it's just too silly to not have in the game)
Baseline Amplifier
Monster Sensor (We're testing this one. If it's too uninteresting, we get rid of it again)
NEW VISUALS:
You thought the old Crystal Crab was boss-worthy?
Check out this amazing new redesign + full animation set
New Phoenix animations
New Death animations for the first 5 characters
New Reactor Socket animations
New Snail animations
Improved rack shakes when dragging modules
NEW MODULE ENCYCLOPEDIA:
The new module encyclopedia is accessible from the main screen after the first chapter and shows all modules in the game as you unlock them.
The loading time is still a bit long, as the modules have to be fully spawned on sockets to be shown in the encyclopedia, but we're working on the performance and try to further improve loading time and encyclopedia functionality.
We're working on a system that shows you how much you've picked a module.
NEW AUDIO:
More varied SFX when dragging modules
New Phoenix SFX
2 new soundtracks for Bogmarshes, new soundtrack for Reactor stage
(Gear showoff. See where the inspiration comes from?)
LOOT TABLE REWORKS:
Exploiting Turbocharger moved from uncommon to rare
Accumulator has a universal input jack in common
Condensator has a universal input jack in uncommon
Soul Sensor has a universal output jack in common
Merger Factory finally comes with a universal jack (wasn'tworking in the last update)
BUGFIXES:
Fixed a bug with racks sinking lower and lower on the screen
Snail's "Shlorp" attack doesnt remove charge from a 1 Energy cracked cell
Crust Sensor now waits for crusting and decrusting a module with the Crust Generator
Fixed a bug with Kitchen Sink not removing Pollution
UPCOMING:
Ice biome (Prototype coming soon)
Please consider leaving a Steam Review
If you're having fun with Rogue Voltage, please consider leaving a Steam review.
Only 130 reviews left until we cross the important threshold of 500. You can just write a couple of words or a little meme why you think the game is fun - this helps a lot!
As usual, huge thanks to the lovely Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Come nerd out with us!
Enjoy wiring up the new version, let me know what you think in the comments or on the Discord.
Have a great summer!
All the best from Berlin,
Luca
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