Quality of Life Changes
- Added a Tutorial, teaching the basics of the game
- Improved Tooltips and how they are displayed during deck building
- Improved Path Building, making it more intuitive and easier to build
- Added a Guest Warning every time a guest appears in a wave
- Added a UI Screen showcasing every Intruder and guest appearing before a wave
- Improved UI when placing a Room. Now the shop hides when placing a room, and tiles highlight properly, showcasing where you can place a Room
- Improved Hand UI when placing a Trap. Now you can hold trap cards that you don't have enough mana to play, and it highlights where they can be placed
- Added a universal option to click OR drag and drop in all actions
- Removed duplicate options when picking a card reward
Balancing
- Recycling is now free, but you can only do it to traps placed on the castle. You can't recycle cards in your hand anymore
- Traps don't stay between waves anymore. They break at the end of each wave
- Barricade cards had a rework. Now, they only take one damage per hit, and their HP is related to their durability. Now, they are affected by the Torture Room Synergy
- Medium and Hard difficult rebalancing. Tier 2 enemies were too difficult to deal with, and they appeared in large quantities. So, they had their movement speed and health reduced, and waves were also re-structured a bit to be more fair for players to beat
- Reworked freeze mechanic to apply freeze stacks more consistently
Bugfixing
- Fixed a bug where Greenhouse synergy wasn't adding mana
- Fixed a bug where Treasure synergy wasn't affecting the gold earned by the player
- Fixed a bug where traps that give mana would give way more mana than intended
- Fixed a bug where stun traps wouldn't work properly on the last room before the Party
- Fixed a bug where multi-tile traps wouldn't affect the room placed
- Fixed a bug where demons weren't dancing properly in the party
- Fixed a bug where doppelganger rooms were free
Changed files in this update