Dear Survivors!!
We are back with another update! This time, HumanitZ is seeing the addition of car modification and upgrades! But those of you who have been following us for a while know we never go small on our updates…we’ve added new POIs, evolved map locations, and lots of fixes and changes to improve the experience for everyone.
Server Info: We are happy to announce that we have now officially switched over to Bisect Hosting for all our official servers and now our official partner.
https://www.bisecthosting.com/humanitz-server-hosting
Big news for our Brazilian Survivors! With moving to Bisect we now have official HumanitZ servers based in Sao Paulo.
FULL SERVER WIPE AND RESTART IS HIGHLY RECOMMENDED TO GET THE FULL EFFECT OFF ALL THE NEW FEATURES AND MAP UPDATES.
Localization: We have added the first phase of translation updates for PT-BR and there will be further updates to improve localization for all languages as we get closer to 1.0 (There will be missing translations and errors as we are still completing the full translation project)
New vehicle armour system added (3 levels of armour that can be crafted and attached to your vehicles)
New vehicle crafting bench
New tire system: Over time, tires can become worn and become damaged where they need to be replaced, driving without tires may affect your driving skills
New Vehicle mods: Fuel filter, gas tank, exhaust silencer and car alarm
New P90 Submachine Gun
New P90 FN 5.7 ammo
New S Val weapon
New M4A1 weapon
New Melee Weapon: Tire Iron
New POI: Mining Site
New POI: Shipping Dockyard
New POI: Revamped Airport
New Ship that you can enter
New hidden bunker added
Bandit locked containers with high tier loot requiring crowbar/lockpick or hacking device to open
New backpack attachments: 10 charms, 3 toys, and the coffee cup!
New skill added: Hacker skill for allowing players to utilize hacking device on advanced locks
New hacking device can now be crafted to allow access to advanced locks
New craftable items added for crafting hacking device
New setting for player names above heads for party and clan members
Changes made to vehicle claim system: Unclaimed vehicles are now destroyed on restart and new vehicles are respawned randomly in the world! This is to allow new players joining the server a higher chance of finding a vehicle to claim and prevent other users from monopolizing them
Server admins can now see the name of the player in addition to SteamIDs when accessing storages or vehicles
Added RESET button for Server Settings so you can go back to default value
Adjusted daylight values based on player feedback (don’t forget about torches and your flashlight!)
Made adjustments to lightning to improve weather performance issues
Increased pickup speed animation
Can fully rotate camera while driving
Increased health of APC
Increased repair value of APC
SATNAV moved to vehicle mods
Increased pickup radius so no more “pixel-perfect” picking up
Chopping, sawing and chainsawing logs now drop wood in a stack
Wood can now go in pockets
Scrap cars now drop sheet metal in a stack
Scrap cars now have a chance to drop tires
Crowbar animation synched with audio
Can now add resources without the build menu (can still use build menu for those used to it)
Dismantling storage containers with items in them now drop the items inside
Destroying player’s containers with items in them will NOT drop items (must be hacked/picked)
Sharp tool item is now needed in hand to harvest meat from animals
Sharp tools used for harvesting animals now takes durability loss
Face wear items now take durability loss
Player-built assets on multi-story buildings or rooftops can no longer be seen when on ground floor
More items have stacking capabilities (MREs, regular and advanced locks, etc.)
Most scrap cars will respawn. Scrap cars on the road will not respawn, but cars like the ones at the - Auto Shop or junk yard will respawn
Survivors will no longer take damage from zeeks when inside a vehicle
Door open/close prompt now moves with door instead of staying in doorway
AWM converted to 7.62mm ammo instead of .50 cal ammo (7.62 is blanket, we are aware the AWM uses 7.62x67mm, not standard 7.62X51 NATO)
SCAR-L has been changed to the SCAR-H and now takes 7.62mm ammo
Fire arrows icon changed
Fire arrows can no longer go in pockets
Compound Bow icon updated
Menu UI for items in larger backpacks are no longer cut off at the bottom of the screen
Reduced the amount of resources required to craft animal and fish traps
Removed rocks along the route Tommy takes for his quest so he stops getting stuck
Zeek collision improved to further reduce chances of vehicle flipping
Zeeks can no longer damage you inside vehicles
Zeeks can damage you while sleeping (but not in sleeping bags or tents)
Improved server performance
Updated reported translation issues
Updated Tutorial based off player feedback (lighter was on the ground the whole time)
Demo will be updated to current build version later today
Horde Mode scenario completion “Fortunate Son” achievement now works properly
All zeek backpacks will now disappear over time and during server restart
Fingers and ankles now show appropriate body color when wearing fingerless gloves and sneakers/trainers with short pants
Game no longer crashes when placing a zeek-dropped backpack on a light pole
Lockpicking another player’s vehicle now shows appropriate animation
Camera issue when jumping out of the window of the Gun Store rectified
Hair no longer disappears when equipping NVGs
Hair no longer clips through the new cowboy hat
Airdrops no longer float in the air
Mushrooms and Stones now replicating properly on servers (no more ‘can’t pick up’)
Empty cans now stacking appropriately
Berry bushes replication fixed to allow harvesting
Berry bush animation stutter rectified
Mushrooms and berries now spawn in their appropriate seasons upon starting of game
Fish traps no longer remove contents upon server reset
Crafting food no longer accounts for quickslot items when crafting allowing duplication
Creating a clan now works with controller
PIN code inputs now work on controller
Build menu UI no longer displays controller prompts when not using a controller
Can now swap ammo using controller (hold RELOAD button)
Can now swap ammo while on the horse
Reported fences you were unable to climb over can now be climbed over
Bunker ceilings raised so you wont get stuck on beds
Logging out inside a building no longer disrupts camera positioning when logging back in
New Base Gates can now be shot through when shooting from the catwalk
New Base Gates barbed wire upgrades now build in the appropriate place (bottom of gate)
Mining node resources will no longer spawn under the terrain when mined
Light poles and Electric Fences will no longer look unpowered when returning to render distance
Uzi Crafting at the gun bench now allows the gun-crafting in-game achievement to complete
Tent text UI now says Disassemble to pack up your tent instead of ASSEMBLE
Compost Bin no longer allowing water bottle duplication or UI issues with bottles
Siphoning fuel now gives appropriate values
Flamethrower now displays correctly in gun rack
Flamethrower now damages vehicles/structures (PvP), and explosive barrels
Fixed grass collision issues in various locations
Death crates now accessible when dying in doorways
Logs can now be chopped into wood without having to be picked up first
Lighting fires no longer consumes multiple items
Fixed multiple Build Menu UI issues
More than 1 player-built ceiling tile now disappears when in build mode
Electric fences now damage players in PvP
Barbed wire on walls/fences now apply damage to enemies/players
Glass jars are now consumed when used in crafting
Multiple fixes for player item duping
Infinite fiber bush fixed
TPHorse command abuse fixed (cooldown on usage implemented)
Fixed Horse dupping saddle issue (saddles no longer go in pockets)
Horse UI button prompts now reflect appropriately when using MnK or controller
Horse whistle now working appropriately
Horse now regains stamina when in trotting state
NVGs can now be toggled appropriately on horse
Dog vest can now be repaired
Gas Mask no longer visually on character when not worn
Sleeping and accessing settings no longer removes HUD
Survivor SUVs and locked containers no longer refuse to open the inventory
Hoodies/jumpers no longer remove themselves when toggling hood up/down
Demo saves no longer tied to main game which was causing multiple issues
Fixed an issue where save files were not populating in the LOAD GAME menu
Flamethrowers no longer take gun repair kits to fill ammo
Flamethrower’s display position fixed in gun rack
Flamethrower no longer recovers ammo by placing in backpack or swapping with another weapon
Overall zeek kills now account for fire damage
Hostile dogs now take damage from the flamethrower
No more infinite rocks spawning
Fish and animal traps working appropriately. Only put in enough bait as there are free slots to acquire meat/fish (Ex. 2 slots, 2 pieces of bait)
Full containers now allow stacking of stackable items
Rocket Launcher and Grenade Launcher ammo no longer disappears when picked up (round 3)
Camper van no longer deletes your items without cooking them
Camper van no longer deletes your food when logging in/out
Camper van no longer deletes your food when left in cooker and driving around
Gas tank prompt detection for vehicles slightly increased
Generators now account for capacity of fuel cans (no more 16% giving full generator of fuel)
Fixed multiple Night Vision exploit issues
CTRL+Left Click now works for moving stacked items to dropped backpacks
CTRL+ Left Click now works moving items between backpacks that are full allowing stacking
CTRL+L Click no longer freezes your screen when transferring bullet casings to your inventory
Seed packets when opened in containers now give more than 1 seed
Sleeping Bags no longer cause the player to get stuck
Sleeping Bags no longer cause the UI to become frozen
Fixed collision issues on roofs of reported buildings
Fixed Bobby's questline issues
Fixed Roman to take items when turning in his quests (reminder, his quests are repeatable and change after a couple days)
Window in tutorial no longer destructible allowing access outside the tutorial zone
Italian translation seizure warning fixed
Minor typos fixed in multiple areas
Fixed multiple terrain/floating spawner issues
KNOWN ISSUES
Map Resetting during a crash
Steam Cloud pulling settings when switching between Steam Deck and PC
Cursor getting stuck behind players in FIXED mode
Scenario Mode furniture respawns when saving and exiting/re-entering session
Doc is still causing problems with his pathing for his quest
Various car jack issues (if keybinds are changed)
Snow showing inside structures of multi-story layer built bases
Skills & Professions Overhaul
The Hidden Island Map Expansion
More Map Changes and Beautification
PvP Overhaul
Additional Scenarios
More Weapons & Clothing
Quest Changes & Additions
Steam Deck Optimization
Console Release
Mod Support
Thanks for all the support and feedback leading up to this update... we push forward towards 1.0 and we thank you all for helping build a great community!
Regards
HZ Team
Changed files in this update