All Rust placement volume/socket components and checks are now included in Fortify.
These are kind of like "hitboxes" that check specific areas while placing. What was used before in Fortify was a simplified version of this, it took lots code sleuthing to get the full picture.
Much time was spent facilitating the transfer of all of this to Fortify and replacing or changing many older systems and the physics layers used.
The biggest change is volume checks can be for specific prefabs or exclude them. A couple of examples would be planters blocked by other planters and a check on top of foundations for floor frames.
These changes led to other improvements:
messages for why placement is blocked
more deployables can be placed on, including the watchtower, table, tool cupboard, workbenches, boxes, with more to come in the near future
accurate water placement check
Fortify is much closer in Rust accuracy now, I want users to trust that everything will work in game. There's still more work to be done and feedback is very welcome. Sorry for the wait with some of the latest Rust update changes but this seemed like a worthwhile time investment.
Other changes:
added single wall shelf and half height shelves
added blue industrial light
changed foundation models while making them slightly wider for accuracies sake
scaled down the chicken coop to match the rust change, it can now be snapped to floors
added the new vending machine electric input that's needed to preserve food
changed PTZ camera placement to allow for angled surfaces
added crafter snap point to engineering workbench
added jungle skin override in rust copy-paste options
Oh and be on the lookout for a Fortify sale in the near future.
Changed files in this update