A new version (v0.5.085) is finally out and includes a functionality for re-stacking items in zones and transport them in zones with higher priority, some QoL features and some smaller fixes.
In addition, AColony is joining the Steam Summer Sale today with a fency discount of -35%.

Zones
Re-stack Items In Zone
In the last days (and to also get some new features for the summer sale for you), I have finally added the functionality that colonists can re-stack items in the same zone for a better space management.
Because this function could maybe also annoy or lead to unnecessary jobs / waste of colonist time, you can enable and disable it by a new button in the zone menu when required. The re-stack jobs are usually called when the colonists find no item anymore (when having transporter priority as highest) which they can by default transport to zones.

In addition, you can call this job directly by clicking on the item by colonists command (but requires that the zone has re-stacking enabled)

Transport Items to higher priority Zones
I have also added a second button to the zone menu, which allows you to enable that you colonists will transport items from this zone to zones which you have marked with a higher priority.

To make the management easier, the buttons are available in the priority overview menu too.

Hotkeys
For some faster access and as quality of life feature, I have finally added some basic hotkeys for the most common actions. This includes for example to mark trees, plants, rocks & animals for hunt directly, but also stuff like forbit or prioritize items.
Note:
The forbid functionality has always the same key, which is "Q" at the moment. (F is unfortunately already used)


Patch notes
Last but not least, here is a full list of the patch notes of v0.5.085:
- storage zones have a re-stack button + functionality now
- storage zones have an option to re-stack on higher priority zones now
- added hotkey E for plants, trees, rocks & wild animal menu
- added hotkey Q, E for items forbid and priority menus
- added hotkey E for items take over menus
- added hotkey Q for zone & construction forbid functions
- added hotkey X to destroy blueprint from menu
- added hotkey X to destroy zones from menu
- added hotkey Q to set colonists in combat mode
- added hotkey E & R to move construction from menu
- craft menu shows item tooltips now
- fixed error appeared on too quick switch between item forbid & priority button
- fixed error appeared sometimes after trader fest for colonists with partyking trait
- fixed that wrong upgrade level on colonist command was shown
- fixed that upgraded weapons showed basic price in info menu
- fixed that firefanatics & gatling attacks have not paused the game
- fixed some smaller things
I hope you all have an awesome day, a hot summer and getting some nice deals on the summer sale,
Cheers!
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