Welcome to the Perished City!
In a city marred by time a searching woman found a place, infested.
Her ailing body took root and healed, and soon she began providing.
The people, accepting her offerings, built a temple in her honor.
She became what was heralded, a beacon of care, a mother.
This major update brings you new locations, new quests, new characters, new enemies, and more. We hope you'll enjoy this.
Your old save games should be compatible with this update. For convenience there's also a shortcut from the main menu that lets anyone jump straight into the city content. If you stumble over any issue, please let us know, preferably via the F1 in-game feedback tool which helps us with some additional info from your current game situation.
What's next?
Next we’ll be focusing on the major content update covering the northern part of the wasteland. This will take some time and we plan to update the game in between with smaller content additions. Then there are a few improvements we want to make to the existing content. This will include looking at the item economy, player progression and the balancing. The final updates will be focused on adding the endgame locations and on fixing the remaining quality issues before we call it version 1.0.
It’s been a long road to get to this point, but the end is in sight. If you’re interested in what we are working on at any moment, you can take a look at my ongoing Development Log.
Be well and remain hopeful.
- Stephan
Full Update Notes 0.14 - The Perished City
New Content
- added "The Perished City", which continues the main campaign, including new locations, quests, enemies, items etc.
Gameplay and content changes
- updated Legion of Flesh: don't attack neutrals, always spawn all worms
- updated some dialogue and other text of previous content
Usability
- improved handling of showing dialogue option as fresh or old
- UI: fixed issues with crafting UI on some screen setups
- UI: added categories for quests
- UI: improved text handling for moving items to container or pickpocketing target
- UI on Steam Deck: allow disabling default UI scale
- added roadmap and link to support info to main menu
Bug fixes
- fixed NPC names not being affected by font changes
- fixed some throwable items landing in unreachable places
- fixed being able to pickpocket mind items
- co-op: fixed issue with syncing mind items between player characters
- co-op: fixed issues with item ownership events
- co-op: fixed sickness not ending when using puke ability in co-op with friendly fire set to all
- fixed a few smaller issues with item descriptions
- fixed some rare issues due to scene items not getting correctly initialized
- UI: fixed tooltip glitch in inventory
- fixed currency shown with item comparison
- fixed help text in input bindings window missing when getting there via pause menu
- added fallback handler for loading a savegame with missing location
- fixed hard-locked camera setting not getting saved
- fixed a few smaller issues with buying merchant services
- fixed issue with item serialization on certain characters, leading to quest and logic problems
- fixed crash in Crater boss fight
- fixed crash in virtual arena
- fixed rare crash caused by puking
- fixed a crash due to actor effects
- fixed additional crashes
- fixed various technical issues on Mac which occurred after operating system updates
- \[Steam] fixed initialization issue on Steam Deck (regression); added handler for merging savegames from the period when it was broken
- additional minor bug fixes and improvements
Performance and Framework changes
- fixed some performance spikes
- improved handling of localization
- updated FMOD audio plugin
- added more framework features for automatic testing
- lots of internal framework and tools changes
Changed files in this update