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Features/Major Changes:
- Revamped/remastered underground location lighting & textures
- Vehicle Horns (Press H)
- New flamethrower sounds + Flamethrower stall logic: If the flamethrower is under 50% it may randomly stall when trying to turn it on for the first time.
- Reworked playable enemy: Right click to lunge has been replaced with ability to override attack cooldown, paired with a new model and animations. Disabled ability to be reinforced if you spawn as a playable enemy, however never spawn playable enemy has been turned off by default in world settings to avoid confusion)
- New head spider model + head spiders scream when burnt!
- You can now hold a flashlight and revolver or flare gun at the same time + new flashlight model & animations
- Persistent gas stations & soda machines across entire map (This means you can't load back in a area you have already been to and use the soda machine again or have the gas station fuel level reset)
- Damage Overhaul (Includes improved hitboxes & changes to how damage is dealt to enemies)
- Probability item spawns (Items are not just spawned completely randomly anymore, each item has a probability to spawn. For example powerful weapons like snipers and other ammo types are more rare to find than a gas canister. With this being the case, items like revolvers and mp5s were given a significant buff)
- Mimics drop items

Fixes/Improvements:
- Faster camera animation rotation during cutscenes
- Adjusted streaming granularity for lower end pcs
- Revolver aiming improved
- Flare gun aiming improved
- Removed lumen hardware ray tracing (Significant performance boost)
- Overall rendering optimizations
- Dog death ragdolls improved
- Dropping Ammo causes ammo to go in negatives if spamming the drop button (fixed)
- Item hp bar UI change
- Inventory UI not appearing for clients with high latency (fixed)
- Snowcat glass flashing fix
- Laser is droppable when not placed correctly (automatically snaps to the ground)
- New slaughter house textures
- Updated evac computer UI
- New pickaxe model
- New husk sounds
- Text chat added back + mimics talking in text chat
- Bug stopping playable enemy spawning in a regular match (fixed)
- Playable enemy damage not being handled correctly as client (fixed)
- Eye monster difficulty lowered
- invincible mimic bug (fixed)
- Instance of one player having the view of another’s body but controlling their body when reinforced
- Incorrect snowmobile temperature (fixed)
- Dropping items inside of the snowcat causing strange physics (fixed)
- New helicopter sounds
- helicopter monitor font moving too fast (fixed)
- Optimized fire particle systems
- Gun crosshair not centered correctly (fixed)
- When a door would get destroyed but barricade stays in place (fixed)
- Drilling Rig: One of the buildings had a flying pillar (fixed)
- Pyramid classified at med bay falling through the table (fixed)
- Revolver buff
- Flamethrower flames don't point towards center of screen (fixed)
- Mimic attacking player in a snowcat causing a strange rotation bug (fixed)
- Voice chat input gain doesn’t get applied from settings at the start of the game (fixed)
- Opening settings to fast at the start of the match causes soft lock (fixed)
- Removed debuff on gps navigator

Why is this update called Resurrection Finale?
We are moving on to putting all hands on deck to hopefully get the forest map out sometime in July and feel this update was solid enough to leave off on while we switch all focus on to the forest map. It also marks the end of QOL/Revamps to the current version of the game.

Does this mean we are done bug fixing and optimizing?
OF COURSE NOT! It just means as soon as the forest is out we will come back to optimizing and bug fixing. Unless of course it is very pressing such as a larger game breaking bug.

Does this mean the current weapon system/damage system isn't changing anymore?
OF COURSE NOT! I think moving to the improved aiming was a step in the right direction, however the problem is balancing the difficulty and horror of the game when this change was made. I am well aware this is a horror game, and not the next COD zombies. So in this most recent update I have introduced ammo rarity hopefully making you think carefully about each shot. Too easy? Too hard? Too boring? Let us know in the comments or discussions!

IF YOU ARE EXPERIENCING GAME THREAD WAITING FOR RENDER THREAD CRASHES/FREEZES AFTER RESURRECTION UPDATES:
Please delete your engine.ini file inside of /AppData/Local/NuclearNightmare/Saved/Config/Windows/
For some strange reason some users engine.ini files corrupted causing strange freezes after recent updates. Fortunately a simple delete of this file should fix things up. If not please let me know in the comments so we can look into it further.
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