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Surprise patch! Update 11 is less than a week away, which will feature some cool new things. But we have also been balancing a lot of stuff like enemy spawning, difficulty scaling, Spells, Augmentations, Relics, and some Elements. We figured, why not release these changes right now? Check out the patch notes below:

PATCH NOTES - 0.10.3.4046 (26-06-25)

👻ENEMIES & DIFFICULTY

🤝Reduced enemy spawning rate

🤝Slightly reduced enemy difficulty scaling in Severe and Hardcore Threat Levels

✨SPELLS

Aurora Wings: increased Damage and Cast Speed

Aether Beam: greatly increased Damage and decreased Cast Speed

Falling Stars: increased Damage

Astral Orb: increased Damage

Vengeful Sprout: increased Damage

Solar Pulse: increased Damage and decreased Cast Speed

Talon Slash: Increased Damage, Cast Speed and Size

✅Additionally, Talon Slash’s Damage is also increased when playing with Balthazar

Rocky Road: increased Damage

💪AUGMENTATIONS

Moonerang - Aim at highest HP: increased Damage gain from 15% to 20%

Moonerang - Deal Critical Damage at furthest point: increased Critical Damage gain from 15% to 100%

Falling Star - Aim at highest HP: increased Damage gain from 15% to 20%

Astral Orb - Aim at highest HP: increased Damage gain from 15% to 20%

Astral Orb - Split: slightly increased Damage multiplier

Magic Missile - Aim at highest HP: now boosts Spell Duration by 20% instead of Range

Magic Missile - Split: slightly decreased Damage multiplier

Vengeful Sprout - Increase Damage & Size each attack: now works additive instead of multiplicative. Damage and Size gain have been increased from 4% to 8%.

Talon Slash - More Size & Damage when standing still: increased Damage gain from 20% to 25%, and increased Size gain from 75% to 100%

📜RELICS

Savior Focus: increased Critical Damage from 25% to 35%

Alchemic Overload: increased Elemental Damage gain from 5% to 10%

✅Attunement: increased Cast Speed gain from 10% to 15%

Vital Strike: decreased Healing from 0.5% to 0.4% of damage done

Power of Friendship: increased Damage gain from 15% to 20%

Steady Hand: increased Critical Hit Chance from 12% to 20%

🔥ELEMENTS

Wildfire: slightly decreased burn multiplier

✅Lightning: slightly decreased electrocution multiplier for all infusions

✅Acid: greatly increased damage bonus multiplier of all infusions

🤝 = changes inspired by community feedback

Enjoy the Summer Sales, and see you all next week!

Windows Depot 2904001
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