Surprise patch! Update 11 is less than a week away, which will feature some cool new things. But we have also been balancing a lot of stuff like enemy spawning, difficulty scaling, Spells, Augmentations, Relics, and some Elements. We figured, why not release these changes right now? Check out the patch notes below:
PATCH NOTES - 0.10.3.4046 (26-06-25)
👻ENEMIES & DIFFICULTY
🤝Reduced enemy spawning rate
🤝Slightly reduced enemy difficulty scaling in Severe and Hardcore Threat Levels
✨SPELLS
✅Aurora Wings: increased Damage and Cast Speed
✅Aether Beam: greatly increased Damage and decreased Cast Speed
✅Falling Stars: increased Damage
✅Astral Orb: increased Damage
✅Vengeful Sprout: increased Damage
✅Solar Pulse: increased Damage and decreased Cast Speed
✅Talon Slash: Increased Damage, Cast Speed and Size
✅Additionally, Talon Slash’s Damage is also increased when playing with Balthazar
✅Rocky Road: increased Damage
💪AUGMENTATIONS
✅Moonerang - Aim at highest HP: increased Damage gain from 15% to 20%
✅Moonerang - Deal Critical Damage at furthest point: increased Critical Damage gain from 15% to 100%
✅Falling Star - Aim at highest HP: increased Damage gain from 15% to 20%
✅Astral Orb - Aim at highest HP: increased Damage gain from 15% to 20%
✅Astral Orb - Split: slightly increased Damage multiplier
✅Magic Missile - Aim at highest HP: now boosts Spell Duration by 20% instead of Range
✅Magic Missile - Split: slightly decreased Damage multiplier
✅Vengeful Sprout - Increase Damage & Size each attack: now works additive instead of multiplicative. Damage and Size gain have been increased from 4% to 8%.
✅Talon Slash - More Size & Damage when standing still: increased Damage gain from 20% to 25%, and increased Size gain from 75% to 100%
📜RELICS
✅Savior Focus: increased Critical Damage from 25% to 35%
✅Alchemic Overload: increased Elemental Damage gain from 5% to 10%
✅Attunement: increased Cast Speed gain from 10% to 15%
✅Vital Strike: decreased Healing from 0.5% to 0.4% of damage done
✅Power of Friendship: increased Damage gain from 15% to 20%
✅Steady Hand: increased Critical Hit Chance from 12% to 20%
🔥ELEMENTS
✅Wildfire: slightly decreased burn multiplier
✅Lightning: slightly decreased electrocution multiplier for all infusions
✅Acid: greatly increased damage bonus multiplier of all infusions
🤝 = changes inspired by community feedback
Enjoy the Summer Sales, and see you all next week!
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