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Hey everyone!

We’re back with a brand new update for Save Mom, and this one adds a lot more personality, polish, and strategy.

Mom Is Now Visible!

Mom will now physically leave the caravan and walk to nearby points of interest, whether she's fixing her nails or taking a bathroom break in the middle of a desolate wasteland. This change brings her more to life and present as players move through the levels.

Overhauled Caravan Upgrade System

We’ve revamped the upgrade screen! Gone is the placeholder UI, now you’ll find clearer upgrade paths, better visuals, and a much more informative and intuitive way to invest in your caravan.

New Resource: Gold

Gold is now used to purchase upgrades. You’ll earn it after finishing levels, and leftover scrap is automatically converted into gold, making sentry refunds and resource spending far more strategic.

These systems will continue to evolve, but this is a major first step toward making caravan progression more meaningful.

Full Changelog


New Features:

  • New upgrade UI with better layout and feedback

  • Added gold as an upgrade currency

  • Scrap now converts to gold after each level using a ratio

  • Mom now walks to points of interest during stops

  • Upgrade parts now feature unique flavor text

  • Rotation added to throwable objects

  • Delay added when building sentries (especially helpful in multiplayer)

  • Separate footstep system for Mom/NPCs

  • Added upgrade sprites for missing parts (top turret, side turrets, etc)

  • New objective type: Timed objectives. Used when mom is crazy doing something and players need to protect her for a set amount of time

  • Character badge for vote indicators. Now is clearer to see what other players want for upgrades

  • New scrap thumbnail sprite

  • Now some objectives can be dismissed after completing them.


Tweaks & Improvements:

  • Rebalanced upgrade prices and effects

  • Flare visuals and VFX improvements

  • New atmospheric level music

  • Terrain-based footstep system

  • Faster game over animation

  • Game over screen now has more space for player cards

  • Level stop points now use the new mom interaction system


Bug Fixes:

  • Flare collision issues fixed

  • Bullet decals missing from some buildings now appear

  • Explosion VFX now triggers correctly when destroying obstacles

  • Fixed misaligned effect areas for oil/radiation pools

  • Fixed side turret rate of fire

  • Fixed Bongo’s turret rotation sync

  • Decal layering fix in level 2

  • Fixed level blockers to prevent out-of-bounds exploits

  • Improved multiplayer object spawning reliability

  • Fixed dirt road decal showing over resources

  • Improved loading screen readability (dynamic text color!)

  • Fixed caravan movement stuttering, specially when player and the caravan moved at the same time


We’re super excited to hear your thoughts. Jump in, test the new systems, and let us know what you think!

Thanks for playing Save Mom!

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