After these majorly needed features and updates are pushed, we're going to take a backseat in pushing daily updates and instead, take more time to flesh them out and push them out at once. The reason these are coming in bit by bit is to make sure the game is in a good state for new Steam players!
That being said, I've been working ungodly hours to get these updates out, so this isn't sustainable.
Features
Mission Prompts and Mission Completion Window
Daily Missions now give you choices to choose from for each daily
Unbinding Keys (Empty Keybinds) You don't always want two sets of movement keys, and not everyone needs a shortcut for opening the debug panel. So this allows you to just set it to nothing and never see it again!
Alert Icon on HUD Menu buttons now bounces to get more attention
Repeatable Missions We've added a new kind of mission outside of Story Missions and Daily Missions. These will be grindable missions that you can do as many times as you like.
Relogging in is now faster Previously, if you logged out while you were in combat, you would be kept in-game for 30 seconds. This is still the case, but now within those 30 seconds, you can re-login and resume the game like nothing changed!
Long global/broadcast messages now text scroll As requested by GM Nick
(Developers) Added Mission Status conditional branches to Event System
(Developers) Added functionality for Dialogue NPCs (Events) to Walk around fixed paths
Changes
Shop window appears in the center of the screen when it appears now
Bestiary Kills are now shared amongst Team members on the same map
Bestiary now sorts prioritizing partially unlocked entries
Bug Fixes
Fixed ESC Menu fader (darken screen) having a 1px white border
Minimap position now resets to the top-right when screen is resized
Fixed Mastery Selection button sometimes showing when you can't pick another mastery yet
Fixed Wandering Dialogue NPCs (Events) stuttering
Fixed a bug where if you had a single item in a mail that was not claimable (due to stacks limitations) the whole mail would be unclaimable
Added failsafes for Steam Payments so that even if the player gets kicked from the game they can still finish top-up payments and get their Ninja Credits
Optimized SteamTxn finalizing payment checking by making it a queued job
(Developers) Fixed Conditional Branch for Mission Objective not considering checkbox
(Developers) Fixed 'Hide UI' key sometimes annoying clashing with in-game development tools
Changed files in this update