✨ NEW
9 new mission layouts (some by community members) added to official rotation.
🧬 BALANCE
Thorns will now trigger if, for example, a Damage 1 command is used on a cell with Armour (previously it wouldn't). Using a command that doesn't deal Damage won't, still.
(Perk) Vaccine: The "Benign!" mutation can now appear (it was previously disabled when using Vaccine).
♻️ CHANGES
Defeating a boss will now automatically discover all boss cells in that mission.
This wasn't a bug - cells are normally only discovered upon eliminating them.
This will be applied retroactively.
Defeating The Abyss will now trigger unlocks, awards, stat updates, yellow/purple stars, etc. you'd expect from a VIRUS DEPTH 3 run victory.
you won't see the unlock/awards popups.
(Menu) Perks: Equipped perks now also show with a green background within the perk grid, not just the bar of your equipped perks.
Added various popups geared towards new player guidance. You might see some as an experienced player too but they'll only ever appear once.
When Range Min is high enough to completely delete a command's Range, instead of displaying as 0 Range, it'll show the actual Range Min & Max values (in red).
🛠️ FIXES
(Perk) Pill: Unlock sometimes wasn't triggering when it should have. (if I could apply this retroactively I would)
(Perk) Vaccine: Pausing run, restarting the game and re-entering the run could cause its mutation-trading trait to stop working.
(Perk) Pesticide:
Wasn't working when using the Pandemic commander.
More visual feedback (teal flash).
(Setting) Menu Motion: When disabled, Award popups would be invisible.
For some players, achievement conditions met when they played the demo would not end up triggering upon starting the full version.
The Abyss:
Game would softlock or crash if you couldn't kill its last set of eyes before it tries to pick a new set.
Eye cells would sometimes spawn with invisible body parts (unrelated to Cloak).
(Commander) Duke: Won't constantly make Radiation sounds when moving cells.
(Commander) Zodiac: Sometimes its unique move & command refill trait wouldn't trigger.
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Changed files in this update