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Update notes via Steam Community

NEW CONTENT (REQUIRES A NEW WORLD)


  • Puzzles and Pyrologics

    • New resource: Emberstone

      • The player needs to break all 4 shells surrounding the core

      • The core needs to be cooled off before being mined and gathered

    • New vestige puzzle and pyrologic pieces: 

      • Pressure Plates (small & large)

      • Levers (small & large)

      • Button

      • Targets (static & timed)

      • Logic & Special Gates (and, or, not, equals, splitter, holder, breaker)

      • Glider Rings

      • Rotating Wall (wooden for now, will add others in a patch)

      • Trap Floor (wooden for now, will add others in a patch)

      • Lights & Decorations

    • Only found on vestige islands:

      • Moving Stone (1x per biome) & Vestige Walls

      • Vestige Orb & Receiver

      • Vestige Door

      • Vestige Reward Sphere

    • Resonator (small & large)

      • The resonator is a new emberstone-powered machine that must be connected to a windmill in order to power nearby pyrologic pieces

      • The large resonator has a bigger range, but requires more windmill energy, and has a higher building cost

      • Pyrologic pieces can be connected to each other in their environment or using the pyrologic board

      • Interacting with pyrologic pieces will warn the players if they are not inside the radius of a powered resonator and a temporary icon will be displayed

      • The wave shader is grey when the resonator is not powered enough, or red when it is powered

  • New Islands

    • 2 Puzzle-focused Wonder Islands

      • Pyrologics can be learned by sketching one pyrologic piece per each Wonder Island
        (half of the recipes are unlocked on the first Wonder Island, and the other half are unlocked on the second Wonder Island)

      • A Knowledge Stone that unlocks all Pyrologic pieces has also been added to Red Cliffs

    • 91 Puzzle POIs

    • 5 Puzzle islands

    • 71 Regular POIs

    • 7 Regular islands

    • 3 Contest winner islands (modified by level designers)

      • Fallen’s Rest by Drasticbubble12

      • Forgotten Past by Orchideefan944

      • Skymapper’s Astrolab by SuperDooM's Armada

  • New Building Pieces + Decor

    • 15 Equilateral triangle building pieces of various materials

    • Vertical Windmills (leaf, wool, linen)

      • Can catch wind from any direction

      • Will provide less energy than the regular windmills

    • Custom stretchable rope

COMBAT BALANCING + IMPROVEMENTS


  • Node

    • Increased Node’s core Hit Points

    • Increased the speed at which the Nodes ascend, descend, open and close

    • The Node's core is now vulnerable sooner after being revealed

    • Reduced Weakpoints Hit Points

  • Guard

    • Reduced attack speed

    • Their attacks now are more telegraphed (wind up animation)

  • Coward

    • Reduced attack speed

      • Their attacks are now more telegraphed (wind up animation)

    • Increased cooldown between attacks

    • Increased gather duration

      • They now “reload” more slowly

    • Reduced projectile speed

      • They should now be easier to dodge

    • Increase projectile size

      • They should now be easier to spot

  • Shrieker

    • Significantly reduced their grab chance

  • Player

    • Reduced blocking angle from 360 to 260 degrees

      • Enemies are able to land hits when attacking players from behind

    • Increased grace period after taking a hit

      • Should prevent monsters from “stacking” damage on the player

  • Tools

    • Increase base attack speed for every tools

      • Base attack speed should feel better, less sluggish

  • Conditions

    • Reduced the "Hydrated" attack speed

      • Despite this nerf, the “Hydrated” attack speed of all tools should feel the same as before, because of their increased base attack speed

COMBAT TWEAKS + COMBAT DIFFICULTY 


  • Monster spawning pool is now per sector, not per individual progress

    • Harder group of enemy will spawn on harder sectors

  • Player Blocking

    • Players can interrupt their attack animation by blocking

    • Different HUD visual feedback when blocking vs when being hurt

    • Reduced the player push force

    • Increased the enemy push force

  • Can leap on Node’s Weakpoints

  • Difficulty settings can now be chosen in the Options menu, under Gameplay

    • Default, Low Threat, High Threat, Peaceful modes are available

    • All damage received is altered

    • In multiplayer, each player can choose their own difficulty setting

  • Peaceful mode 

    • Does not aggro monsters

    • Does not spawn monsters in singleplayer games

    • Does not trigger mushroom bombs

    • Does not aggro corruption nodes

    • Does not receive monster conditions

    • Receives no damage

BUG FIXES


  • Fixed an issue where the save system could prevent the despawning of a private island

  • Fixed an issue that caused nodes to appear without weakpoints after its first phase

  • Fixed a crash when trying to place down beacon

  • Fixed building preview placement for: insect trellis, flower, rocky, pond, burrow, and perched habitats, as well as vivariums

  • Fixed a performance issue on title screen 

  • Fixed vertical alignment of smallest wooden floor piece

  • Fixed a texture on the Pond Habitat's lily pads

  • Added missing Simplified Chinese characters

  • POI platforms now properly spawn randomly from the list of POI platforms

  • Hurricane shadow casting has now been optimised

  • Trendsetter achievement is now hidden on Steam (like the others)

  • Critter trellises hang better now

  • Curved stone floor piece now aligns properly

  • The moon bloom must be examined to show its message

  • Many assets’ material can be corruptable

  • Wooden cogs can now be placed in the wood stockpile

  • Red bats can now be placed in every perched biome

  • The term “Darkwood” is now spelled correctly throughout the game

SMALL CHANGES


  • New sandpile asset in Red Cliffs

  • New + optimised vestige pieces

  • Equilateral triangle pieces can be found in some ruins in the world

  • Island reworks:

    • LOOM fresco: new interior for optimisation

    • WINDMILL fresco: added new vestige pieces and Glider challenge

    • SAWMILL fresco: added new vestige pieces and Glider challenge

    • Combat areas reworked on various islands

    • Many other island minor island reworks: asset/reward/knowledge/node placement, clipping, and terrain collision fixes

  • Added a limit on the critters spawn rate to limit extreme scenarios 

    • Each critter can spawn a maximum of 5 times per island

    • A global limit of 40 critters is set per island

  • Reduced the point light render distance of many assets (emberstone, lamps, moonblooms, etc) for optimisation

  • Adjusted the order of items in the build menu to include equilateral building pieces

AUDIO


  • Windchime SFX

  • Table-Map SFX

  • Pigment pool SFX

  • Pottery wheel SFX

  • Walking on and gathering leaf piles with dorkip SFX

  • All puzzle, pyrologics, and emberstone SFX

  • Turning on/off SFX as well as ambience for lamps and candles

  • Equipping and sampling with hammer SFX for building/decor pieces

  • Dismantle SFX for: Home Kite, doors, windows, workbench, and sails

VISUAL EFFECTS


  • Puzzle and Pyrologics VFX

  • Updraft VFX has been added back

  • Sandfall VFX has been added to Red Cliffs

  • Leafpile VFX when gathered

  • Water in bucket VFX

  • New combat VFX: node hit, and node + enemy death

USER INTERFACE AND EXPERIENCE


  • New cursor

  • Improved UI for the World Creation menu

  • Notification overlap fixed

  • Added a brightness slider in the Options menu

  • Added the Software category in the credits

  • Building menu: Windmills, Production Machines and Pyrologics are now subtabs of the Production tab

  • Construction titles in the building menu will automatically re-scale if they are too long


ANIMATIONS


  • New critter idle and idle break animations

  • Changed critter orientation in 3rd person

  • Added button to display the critter in your hands

  • Added third person bird feed animations

Windows English Depot 1660082
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