NEW CONTENT (REQUIRES A NEW WORLD)
Puzzles and Pyrologics
New resource: Emberstone
The player needs to break all 4 shells surrounding the core
The core needs to be cooled off before being mined and gathered
New vestige puzzle and pyrologic pieces:
Pressure Plates (small & large)
Levers (small & large)
Button
Targets (static & timed)
Logic & Special Gates (and, or, not, equals, splitter, holder, breaker)
Glider Rings
Rotating Wall (wooden for now, will add others in a patch)
Trap Floor (wooden for now, will add others in a patch)
Lights & Decorations
Only found on vestige islands:
Moving Stone (1x per biome) & Vestige Walls
Vestige Orb & Receiver
Vestige Door
Vestige Reward Sphere
Resonator (small & large)
The resonator is a new emberstone-powered machine that must be connected to a windmill in order to power nearby pyrologic pieces
The large resonator has a bigger range, but requires more windmill energy, and has a higher building cost
Pyrologic pieces can be connected to each other in their environment or using the pyrologic board
Interacting with pyrologic pieces will warn the players if they are not inside the radius of a powered resonator and a temporary icon will be displayed
The wave shader is grey when the resonator is not powered enough, or red when it is powered
New Islands
2 Puzzle-focused Wonder Islands
Pyrologics can be learned by sketching one pyrologic piece per each Wonder Island
(half of the recipes are unlocked on the first Wonder Island, and the other half are unlocked on the second Wonder Island)A Knowledge Stone that unlocks all Pyrologic pieces has also been added to Red Cliffs
91 Puzzle POIs
5 Puzzle islands
71 Regular POIs
7 Regular islands
3 Contest winner islands (modified by level designers)
Fallen’s Rest by Drasticbubble12
Forgotten Past by Orchideefan944
Skymapper’s Astrolab by SuperDooM's Armada
New Building Pieces + Decor
15 Equilateral triangle building pieces of various materials
Vertical Windmills (leaf, wool, linen)
Can catch wind from any direction
Will provide less energy than the regular windmills
Custom stretchable rope
COMBAT BALANCING + IMPROVEMENTS
Node
Increased Node’s core Hit Points
Increased the speed at which the Nodes ascend, descend, open and close
The Node's core is now vulnerable sooner after being revealed
Reduced Weakpoints Hit Points
Guard
Reduced attack speed
Their attacks now are more telegraphed (wind up animation)
Coward
Reduced attack speed
Their attacks are now more telegraphed (wind up animation)
Increased cooldown between attacks
Increased gather duration
They now “reload” more slowly
Reduced projectile speed
They should now be easier to dodge
Increase projectile size
They should now be easier to spot
Shrieker
Significantly reduced their grab chance
Player
Reduced blocking angle from 360 to 260 degrees
Enemies are able to land hits when attacking players from behind
Increased grace period after taking a hit
Should prevent monsters from “stacking” damage on the player
Tools
Increase base attack speed for every tools
Base attack speed should feel better, less sluggish
Conditions
Reduced the "Hydrated" attack speed
Despite this nerf, the “Hydrated” attack speed of all tools should feel the same as before, because of their increased base attack speed
COMBAT TWEAKS + COMBAT DIFFICULTY
Monster spawning pool is now per sector, not per individual progress
Harder group of enemy will spawn on harder sectors
Player Blocking
Players can interrupt their attack animation by blocking
Different HUD visual feedback when blocking vs when being hurt
Reduced the player push force
Increased the enemy push force
Can leap on Node’s Weakpoints
Difficulty settings can now be chosen in the Options menu, under Gameplay
Default, Low Threat, High Threat, Peaceful modes are available
All damage received is altered
In multiplayer, each player can choose their own difficulty setting
Peaceful mode
Does not aggro monsters
Does not spawn monsters in singleplayer games
Does not trigger mushroom bombs
Does not aggro corruption nodes
Does not receive monster conditions
Receives no damage
BUG FIXES
Fixed an issue where the save system could prevent the despawning of a private island
Fixed an issue that caused nodes to appear without weakpoints after its first phase
Fixed a crash when trying to place down beacon
Fixed building preview placement for: insect trellis, flower, rocky, pond, burrow, and perched habitats, as well as vivariums
Fixed a performance issue on title screen
Fixed vertical alignment of smallest wooden floor piece
Fixed a texture on the Pond Habitat's lily pads
Added missing Simplified Chinese characters
POI platforms now properly spawn randomly from the list of POI platforms
Hurricane shadow casting has now been optimised
Trendsetter achievement is now hidden on Steam (like the others)
Critter trellises hang better now
Curved stone floor piece now aligns properly
The moon bloom must be examined to show its message
Many assets’ material can be corruptable
Wooden cogs can now be placed in the wood stockpile
Red bats can now be placed in every perched biome
The term “Darkwood” is now spelled correctly throughout the game
SMALL CHANGES
New sandpile asset in Red Cliffs
New + optimised vestige pieces
Equilateral triangle pieces can be found in some ruins in the world
Island reworks:
LOOM fresco: new interior for optimisation
WINDMILL fresco: added new vestige pieces and Glider challenge
SAWMILL fresco: added new vestige pieces and Glider challenge
Combat areas reworked on various islands
Many other island minor island reworks: asset/reward/knowledge/node placement, clipping, and terrain collision fixes
Added a limit on the critters spawn rate to limit extreme scenarios
Each critter can spawn a maximum of 5 times per island
A global limit of 40 critters is set per island
Reduced the point light render distance of many assets (emberstone, lamps, moonblooms, etc) for optimisation
Adjusted the order of items in the build menu to include equilateral building pieces
AUDIO
Windchime SFX
Table-Map SFX
Pigment pool SFX
Pottery wheel SFX
Walking on and gathering leaf piles with dorkip SFX
All puzzle, pyrologics, and emberstone SFX
Turning on/off SFX as well as ambience for lamps and candles
Equipping and sampling with hammer SFX for building/decor pieces
Dismantle SFX for: Home Kite, doors, windows, workbench, and sails
VISUAL EFFECTS
Puzzle and Pyrologics VFX
Updraft VFX has been added back
Sandfall VFX has been added to Red Cliffs
Leafpile VFX when gathered
Water in bucket VFX
New combat VFX: node hit, and node + enemy death
USER INTERFACE AND EXPERIENCE
New cursor
Improved UI for the World Creation menu
Notification overlap fixed
Added a brightness slider in the Options menu
Added the Software category in the credits
Building menu: Windmills, Production Machines and Pyrologics are now subtabs of the Production tab
Construction titles in the building menu will automatically re-scale if they are too long
ANIMATIONS
New critter idle and idle break animations
Changed critter orientation in 3rd person
Added button to display the critter in your hands
Added third person bird feed animations
Changed files in this update