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Hello friends!

It’s been almost two months since Little Sim World launched into Early Access—and what a ride this has been! Between squashing bugs like a mole-in-a-hole game, reading through the amazing suggestions and feedback we’ve been getting, and crying at broken things that weren’t broken yesterday… Well, basically we’ve had our hands full, but our hearts have been even fuller.

First of all: thank you so, so much! Your feedback, bug reports, feature ideas, and excitement have meant the world to us. We’ve been listening closely (yes, even to the very passionate pleas for more public toilets) and carefully sorting through what’s doable, what’s delightful, and what might break the whole game if pushed for too soon.

Today we have some exciting news to share with you: after many meetings, debates, and more than a couple cups of coffee, we’ve finally put together our very first roadmap!

This one includes the things we’re absolutely sure we can deliver—no wild promises or “maybe someday” features here. We believe in being transparent with you, so we’ve focused on updates we know we can make happen in the foreseeable future.

And don’t worry, that doesn’t mean this is everything we want to do at all! There are loads of exciting ideas we’re keeping on standby. But for now, we’re sharing the stuff that’s locked in, in-progress, and well on its way to your gameplay. Once we’ve checked off everything here, we’ll be back at the drawing board for Roadmap Round Two™—so definitely keep those suggestions coming!

Thank you again for all the amazing suggestions, requests, and even weird pleas (yes, we make sure to go through those as well!). And without further ado…

Here are today’s patch notes!!


Patch Notes🗒️

Little Sim World version v0.52.16

Steam Deck / Controller Rebind 🎮

We’ve been listening, and we’ve made some changes to the button layout during free-roam! We think it’ll feel nicer all around, but we’d love to hear what you think!

Performance Updates 🛠️

  • Updated the backend systems of our Passerby-NPC's, this should improve performance and allow for some more quality of life features in the future.

  • Reenabled the Passerby-NPC behaviors on some buildings we previously turned off for maintenance.

  • UI Fixes 📊 & Controller Support 🎮

  • Fixed emotes UI to not reset virtual mouse position and breaking focus when hiding on controller.

  • Fixed wardrobe to not open virtual keyboard for outfit name when closing menu with controller.

  • Fixed selection for items in UI to select the first slot like when opening inventory.

  • Fines UI toggles now display the correct amount according to the charged fine.

Multiplayer Fixes 🧍‍♂️🧍‍♀️

  • Chloe will no longer display a visual cue over her head when another player interacts with the printer during "A Writer's Mind".

  • Fixed issue in which other players were not invisible during cutscenes.

  • Fixed 'Food Art' item fanfare animation not showing up for other players.

  • Buying plot expansion will no longer charger other players.

  • Fixed repairing interactions causing the game to crash on Multiplayer

  • Fixed issue in which the host would not be able to move after another players joins the session.

  • Yuna no longer accuses returning players of shoplifting after being kicked out with items in their basket.

General Fixes 🎯

  • Fixed "Unwanted Responsibility" quest getting pinned after being completed.

  • Rods can no longer be used to clean dirty coins.

  • TVs will no longer become misaligned when placed on top of TV cabinets (but the ones that are currently misaligned will need to be placed again for them to become centred)

  • Townies won't get stuck reading books forever.

  • Applied fix for displaced clothing / body parts.

  • Updated all Patreon furniture prices to 10 crowns.

  • Fixed the season quest SOS Restart.

  • Fixed Crimson Ace not getting dialogue after playing the season quests again after a year.

  • Furniture that is outside of your Little's house will no longer break when used.

  • \[Single Player] Added subway landmark icon to Simon's map button

Known Issues 🐛

  • Sometimes cards will visually seem to disappear from shop UIs when paying the bill. This is just a visual bug.

  • NPCs might be partly invisible after a cutscene on multiplayer. Please restart your session to fix this visual bug!


Please remember to update your game on Steam so the patch can be applied!

We will continue to push fixes as fast as we can!

With love,

—Team LSW

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