Quakers, check out our patch notes for Seasons 26 and 27, both now LIVE!
SEASON 26
New Vanities
Quake 3: Team Arena's TETANUS SHOT Starting Shotgun
Quake 3: Team Arena's PROXIMITY LAUNCHER Tri-bolt
Quake 3: Team Arena's VULCAN Heavy Machinegun
Quake Live RUINER Heavy Machinegun
Quake 2 BFG10K Rocket Launcher
Quake 3 CHATTERBOX chat balloon vanities for Anarki, Doom Slayer, Keel, Ranger, Slash, Sorlag, Visor
Quake 3 EXCELLENT medal vanity for Ranger
Quake 3 HUMILIATION medal vanity for Death Knight
Quake 3 IMPRESSIVE medal vanity for Visor
Champion Updates/Testing
Added Blood Punch health drops to Doom Slayer’s Berserk
Game Mode Updates
Intermissions
Reduced/unified the CA/SAC round intermission times to 5 seconds
Reduced/unified the Arena Kings and Tourney modes round intermissions from 7 to 4 seconds
Arena King
Arena King's Ranger now moves at 320 ups and 1.0 accel
Map Updates
Arena King maps
Skip picmip on all Arena King grid textures (preserving their full texture quality when picmip is enabled)
Burial Chamber
Added new basalt columns to limit visibility and railgun line-of-sights from the lava base
Adjusted lava base item layout, moved LA to lower perimeter (towards HMG) and moved health closer towards the entrances
Fixed collision issue reported on a wall of the castle base
We now allow dire orb through the second-floor windows of the castle base
We now allow a rocket jump through the castle base broken window, removed some bars to make the RJ more accessible
Fixed a collision issue with the lower step of the staircase leading from lava base to SG
Fixed a collision issue with the top step of the staircase leading from the bottom of the large central ramp towards SG / lava base entrances
Smoothed floor collision on both the upper and lower perimeter areas outside of the lava base (near SG, SNG, MH, LG)
Cursed Soul
Added gamemode collision blockers to prevent players from standing above the three pergola's in SAC or CTF
Lockbox
Moved LG to old TB position, moved TB to old high LA position of cave base, moved high LA position of cave base to the lower perimeter room at acid fall pool room, and adjusted the cave base cooldown positions
Moved power-up spawn in TDM/DM to the blind oculus base (the outside base below the Ithagnal statue) where previously HA or LG has spawned
Removed the jumppad in the cave base that leads from lower ramp to HMG, added a new route in & out of the base from the lower ramp position that now connects to the old tribolt perimeter
Fixed the border of all caustic reflections
Vestibule of Exile
Fixed a reported collision exploit
Warehouse
Added CTF support
Updated bot navigation
Added visblocker performance improvements to warehouse cover
Miscellaneous
Resampled ~50 legacy sound assets from 11k & 22k to 44.1k to prevent performance hits caused by resampling on the fly.
Fixed missing skipPicmip flags from QL HMG, Q2 ETF, Q2 Ion Ripper
Fixed missing duplicate/dismantel offer for Strogg Hornet Wings vanity
Marked all Muzzle FX as Low Priority, making that more consistent and further improving performance when disabling Low Priority FX
SEASON 27
New Vanities
LEVIATHAN summer Rocket Launcher
RUTHLESS EZ-H2O summer Railgun
Quake 2 BLASTER Starting Nailgun
Quake 3 Q3BFG10K Rocket Launcher
Code Updates
Servers now run at 100 fps tickrate instead of 60
Clients are now limited to a maximum of 500 FPS
Friends List Roster now has one row of four buttons to easily display Friends, Following, Followers, and Ignored contacts
Strogg drone is now using delta compression on net predicted packet data for improved performance
Player clients are now using delta compression on net predicted packet data for improved performance
Fixed an asset protection validation issue that could result in long load times or for the client to crash during validation
Disabled all New Item notification icons
Disabled Collectables count container from the Champion home screens
Disabled the Bug Report dialog currently found on the main menu
Disabled Global Chat, changed it to a System Message announcement channel
Weapon Updates
Starting Shotgun
Added a 10 damage close range bonus when within 3.2 m (For reference, the SSG's close range bonus is 40 damage within 6.4 m)
Lightning Gun
Fixed damage dealt to correctly respect armor protection rates, by reducing damage from 7 to 6, increasing the rate of fire from 48 to 42 ms, and increasing max ammo to 200
Champion Updates
Death Knight
Added 50% damage reduction to the fireball impact explosion
Flame strike direct damage reduced from 25 to 20 damage
Flame strike trail damage increased from 0 to 3 damage per tick (this is not dot damage, this is damage from actively standing on the fire trail)
Reduced fire dot damage reduced from 15 damage for 5 seconds to 6 damage for 5 seconds = max 30 damage (as he now deals direct touch damage from the ground fire)
DOOM Slayer
Fixed Blood Punch drops not removing dot debuffs
Eisen
The turret now shows the spawn protection FX when the turret is protected during Eisen respawns
Galena
Totem damage increased from 40 to 50 damage & empowered totems from 60 to 75 damage
Increased Totem health from 25 to 60 hp (the amount of damage it can take before being destroyed)
Sorlag
Added 50% damage reduction to the acid spit projectiles
Increased acid dot damage from 7 damage for 10 seconds to 15 damage for 5 seconds
Game Mode Updates
Sacrifice
The Obelisk now plays a global sound each time it gains 20% towards completion. (Issue present online that doesn't occur on lan, will address in the next build)
Added the CTF scoring system, personal score gained from offensive & defensive actions regarding the soul and soul-carrier
The team scorebox now becomes highlighted when it reaches 90%
Timelimit Duel
Increased the max frags for the Duel HUD support from 50 to 100
Map Updates
Crucible
Performance & bot navigation updates
Cursed Soul
Bot navigation updates
Tower of Koth
Fixed three dire orb exploits
Ruins of Sarnath
Potential fix for a seam on the ring-out collision that you could stand on
Vestibule of Exile
Collision & bot navigation updates
Vanity Updates
Fixed Slash CHATTERBOX positioning for Tempest, Fire Trail, Pro League, and Siren outfits
Fixed RUINER QL HMG power-up shaders (quad, protection, ghostwalk, etc)
Fixed TESLA Lightning Gun in Ghostwalk
Updated the Q2BFG10K with improved projectile visuals
Updated the SCORPION to improve visibility of the nails in third person
Added the Nyx Blue Brown Sheen shader to lootboxes
Backend Services
The backend can now be configured to limit players from selecting red / high-ping datacenters
Updated the backend config storage to include Crosshair Color, Crosshair Hit Color, Ally Team Color, and Enemy Team Color
Reduced the BP XP requirements. Every level up to 100 now requires 35k, instead of gradually getting harder throughout the pass, and 70k for every level above 100.
Increased the duplicate weapon credit from 1 to 5 shards
Increased the duplicate vanity credit from 1 to 3 shards
Season 27 Hotfixes (Now Live 6/27)
Fixed LEVIATHAN Rocket Launcher from crashing spectators when viewing a player firing the weapon
Fixed LEVIATHAN Rocket Launcher muzzle flash origin in both first and third person
Fixed Q3 BFG-10K visual effects in first person Ghostwalk
Fixed VESTIBULE OF EXILE killzone height in Heavy Armor vista
Maximum ping threshold for datacenter connection raised from 150 ms to 200 ms
Changed files in this update