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Hero origin skins have arrived in Darkest Dungeon II! Today’s update includes a number of gameplay improvements, as well as the tech required to both use our new hero origin skins and expand upon our current modding tools.

Origin Skins

In order to get your Hero Origin Skins, you will need to download the new FREE Hero Origin Pack. This pack is available now for PC and Mac on Steam, GOG and EGS (console release to come at a later date). 


The Hero Origin Pack contains the long awaited hero origin skins - the version of the Darkest Dungeon II heroes that you see in the Shrine of Remembrance. Once you've downloaded the pack, you'll need to complete each hero's Shrines to unlock their origin skin in the Cosmetics tab. You’ll be able to use the Origin hero skin for each hero in Darkest Dungeon II, including DLC Characters (Note: In order to access DLC character skins, you will need to own the associated DLC)

Expanded Modding Capabilities

Today’s release also includes updates to the Darkest Dungeon II Darkside modding project. Our effort to bring the origin skins to life had the side benefit of laying the groundwork necessary to expand our modding tools, and allow for character modding. Modders will now be able to create unique hero skins and weapon kits in Darkest Dungeon II. 


We have had a small group of mod creators test these new capabilities for the past several weeks, and help us add to the Darkest Dungeon II modding guide. We are extremely grateful for all their assistance in expanding mod support for Darkest Dungeon II.


As a reminder for those looking to build/use mods, here is a list of resources:

  • Currently, we are officially distributing the Darkside project on Steam via Steam Tools distribution for Darkest Dungeon II owners. The Darkside project obtained via Steam will always be up to date with the latest version.

  • Here is the link to the official DD2 modding guide

  • If you are a mod maker, consider exporting your mod so non-Steam users can use it, and upload it to your official Darkest Dungeon mod.io page. We have a handy "Upload to mod.io" button built right into the Darkside tool to assist with this process!

Our team is excited to get both hero origin skins, and character modding out to the Darkest Dungeon community. We have even more exciting updates coming in mid July! Our Steadfast Steward release, which we’ve been working on since May, is nearly complete and will feature a number of community requested features and updates to systems such as Ordainment and memories. Head to our website and check our most recent set of patch notes to see what we’ve been working on! We'll be posting the full breakdown of changes when we push the final build in a few weeks. If you want to participate in testing these experimental builds, check out the coming_in_hot/experimental branches on Steam, Epic and GOG! 

Gamepad Fixes

  • Gamepad: Fixes navigation getting lost when swapping between gamepad + mk and toggling the inn panel

  • Gamepad: Fixed inn panel reordering taking navigation inputs on controller

  • Gamepad: Fixed view hero and move hero prompts overlapping by Kingdom banner on the Kingdoms Map

  • Gamepad: Missing Toggle Tooltip prompt in Inn Storage at Inn Main Screen

  • Gamepad: Changing Hero Path on The Crossroads moves the cursors on the bottom Path

  • Gamepad: Fix for virtual keyboard on profile creation requiring you to back out and then re-select the input field

  • Gamepad: Adjusted preselect location on character sheets for improved user experiences

  • Gamepad: Fixed an issue where gamepad hover button prompts would disappear while cycling Physician tabs

  • Gamepad: Fixed an issue where certain sections of the character sheet would not be accessible while on the Kingdoms map

Gameplay Fixes

  • Fixed tight tooltip overlap in combat top left header

  • Added portraits to party loadouts

  • Added input options A and D to cycle characters in hospital / inn upgrade screen

  • Updated DOT duration strings should match the color of the DOT

  • Fix for localization string substitution confusing data and auto-loc token positions and potentially causing stack overflow

  • Added trinket name to inline damage to resolve Reverberating Redoubt confusion

  • Fix for combat item attacks causing VFX to spawn on the hero when the item was used on the final boss

  • Fixed missing text on Shrine of Reflection retry button 

  • Fix for Combo damage poptext localization issue

  • Fixed the driving camera being set to the incorrect height occasionally

  • Adjusted Miss Poptext screen offset for the screen offset fix also added a screen limiter

  • Fixed horse animation running too fast during narration

  • Fixed for shadows clipping under snow

  • Fix for Jester's weapons not appearing during the results of their second hero story

  • Fixed an issue where Candle node loot would not spawn correctly in early regions, which also fixed certain biome goals not correctly generated for later regions

  • Fix for abomination causing a softlock when switching from Beast to Corpse

  • Fixed an issue where torch would drain during travel in inkfire realm on run start

  • Added some Poptext queue sorting priority to sort Health Damage poptext first to help it read better with Deathblow checks

  • Fixed an issue where the Abomination was unable to unlock all skills at once in Kingdoms

  • Fixed an issue when pausing the game in an Oblivion tear while driving resulting in wild behavior

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