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Update notes via Steam Community



To all aspiring kingpings, godmothers and gangbosses,

Today marks the first anniversary of ALL IN THE GAME's early-access launch! After the lead developer's stint as a public servant, development has resumed for the summer. To give everyone a taste of what's to come, here are the patch notes to the recently released version 0.56.1750857988 of our game.

New content

  • Added a new building type: Mall. Mall has a base property value of $5,000. It holds 1x Utility, 1x Streetside and 3x Commercial Amenity slots and 2x Activity slots. It provides +3 daily Black Market purchases to its owner. It can be targeted by Store Robbery, Claim Turf, Auto Theft, Pickpocket, Bling Recruitment, Fencing and Controlled Demolition.

Balance

  • Increased the base daily Black Market purchases from 1 to 2,

  • Rebalanced the Factory Break-In Operation: Reduced Chemicals yield from 8 to 5, Clothes yield from 6 to 4 and Spray Paint yield from 9 to 4. Reduced base risk chance from 30% to 20% and Stealth cost from 30 to 20.

  • Increased the minimum RP yield from the Recruitment Campaign Assignment by 1

Quality of life

  • Added a radial bar around Turn Agenda circle to better gauge how much time player has used during their turn,

Bugs and issues

  • Some of the bugfixes that were implemented back in 2024 weren't registered to the change log, so I don't remember all of them. Overall, the game should be a bit more stable.

  • Fixed several minor issues such as typos, misleading information and interface problems

  • Fixed an issue when loading a save causes a crash caused by turn timer not resetting properly

  • Fixed an issue that caused some tutorials to crash when initiated

Graphics

  • All Amenities now have a unique icon rather than sharing the same slot icon

  • Activity draggables now have their respective backdrop in their frame

  • Made some slight improvements on the Activity icons

  • Added slightly improved sprites for the Soldier-type Lieutenant

Miscellaneous

  • Set the default timer setting as No Timer

  • Added a proper Manual entry for the Forgery Assignment

  • Loading history…
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