Update Log
Fixed an issue causing the upgrade Victory Surge to trigger abnormally.
Added 15 new upgrades: Central Battery, Heavy Shotgun, Stay Here, Egoism, Normal Reflex, Revenge, Life Drain, Titan Power, Tornado, Ranged Penetrator, Bullet Chain, Expanding Rebound, Expanding Penetration, Boomerang, Random Bullet.
Modified effects of 4 upgrades: Auto Generator, Magnetic Field, Fury, Balloon Bullet.
Slightly increased the display height of the level progress bar.
Pet Bouncer: No longer knocks back the player or bosses.
Pet Gunner: Attack speed halved, attack power doubled.
Optimized many details of the pet shop.
Pet prices in the shop are now more reasonable.
Added a chance for high-attribute pets to appear in the pet shop.
Added a chance for pets in the shop to have a set of similar or even identical general skills.
Removed the game parameter EXP Gain.
Weapon and Body mastery levels no longer provide EXP Gain bonuses, but instead provide Pet Drop Rate bonuses.
The Pet Drop Rate tooltip will show the number of pets obtained and the accumulated pet progress in the current run.
Cannon Module - Heavy Cannon: No longer consumes Charge stacks.
Now, all free normal attacks in the game no longer consume Charge stacks, and the description of Charge Effect has been modified accordingly.
Challenge Gravity: Now triggers after Reflex upgrades.
Challenge Hungry Hunter: Hexagon Enemy +30% → +20%.
Reduced the Hexagon Enemy modifier provided by Multi-level to one-third of its original value.
The Hexagon Enemy modifier provided by level now has a maximum of +30%.
Speed of hexagon enemy is no longer lower than the standard value and is now slightly higher.
Limited the maximum size of all objects (approximately half the arena size) to prevent them from exceeding the arena boundaries and causing unexpected issues.
Routinely cleared leaderboard data.
Recent Development Plan
Expansion and modification of upgrades.
New useful minor mechanics.
Community
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Changed files in this update