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Hey everyone,

I’m excited to share the biggest content update yet for Roman Triumph! This update introduces powerful new siege weapons, a new mythical threat, and combat related mechanics which bring even more chaos to your battles. I’ve also squashed a ton of bugs and added some long-requested features.

🏛️ Major New Features

🐦‍🔥 New Mythical Enemy: The Phoenix

A terrifying new enemy has descended upon your cities: the Phoenix, a creature of flame, fury, and myth.

  • In Roman Triumph, the Phoenix is a divine weapon of destruction, born in the smoldering heart of Mount Vesuvius.

  • With wings of flame and a shriek that scorches the skies, it soars over your walls, bypassing traditional defenses and raining fire upon your settlement.

  • Every few ages, it's said the gods grow restless with mortal pride and from the ashes of punishment, a cursed and tormented Phoenix rises to remind humanity of its fragility.

Prepare well, or watch your empire burn.

🪨Catapults

You can now construct catapult units that are fully movable, just like your regular soldiers. These siege engines hurl massive boulders at enemies, dealing devastating splash damage that can wipe out entire groups of barbarians in a single shot. A direct hit inflicts even greater damage, making them incredibly effective against both clusters and tougher targets.

While they’re slow, heavy, and costly, their ability to relocate and reposition makes them one of the most versatile and powerful weapons in your arsenal. When used in combination with other units and walls, they can completely turn the tide of battle.

2 variations exist:

  • Standard Catapult: Hurls massive boulders that deal area damage and crush clustered enemies.

  • Fire Catapult: Launches flaming shots that ignite enemies (also cause high splash damage), dealing burn damage over time.

🔥 Roman Flamethrower Turret

A terrifying new defensive structure for your walls: the flamethrower turret rapidly sprays fire towards enemies, melting them at close range.

  • Short range, but extremely high DPS.

  • Perfect for placing at key choke points, gate entrances, or wall corners to vaporize hordes before they can even swing a club.

While there's no direct historical record of Roman flamethrowers, this invention is said to be a forbidden design retrieved from the archives of Alexandria, combining pressurized bronze tanks and flammable oils in ways even the priests of Mars fear.

Other Additions

🏹 Poison Arrows

Archers can now be upgraded with poison-tipped arrows, allowing them to slow down and apply a powerful damage-over-time effect to enemies.

  • Ideal for slowing down large enemies (dracos, hydras, and even the phoenix).

  • Poisoned enemies suffer high damage-over-time.

🔥 Fire Status Effect

Enemies can now catch fire from flame-based attacks like the fire catapult or flamethrower turret.

  • While burning, they take continuous damage and may die mid-charge — creating chaos in their ranks.

  • Combined with poison, you can now create stacking DoT effects for total area denial.

🧱 Sandbox Mode

A proper sandbox mode is finally here!

  • All buildings, units and technologies are unlocked from the start.

  • Great for creative building, stress testing your city layout, or trying wild experiments.

🛠️ Bug Fixes & Improvements

  • Fixed Hydra/Baby Hydra spawning inside your cities!

  • Fixed building upgrades costing double the resources they should.

  • The bug where an Iron Mine, Brickworks or Quarry stopped producing resources should be fixed. Please let me know if that happens for you again.

  • Demolition refunds now scale with building health.

  • Fixed (not 100% sure) a bug where invasions wouldn’t end if one barbarian was left. If this happens again, please let me know.

  • Fixed ballista shots going through Hydra (when they should've been a hit).

  • Fixed rotation bugs on catapults and scorpios.

  • Fixed Tavern upgrade olive oil upkeep.

  • Double builders button now capped by your actual citizen count.

  • Fixed Level 3 archer unit icons not showing the right icon in the army training window.

  • Added the forester building to the tutorial.

  • Improved the performance of roads on the GPU.

  • Fixed some missing text characters in Russian.

  • Gold is now easier to get in easy mode.

Thanks again to everyone who’s been playing, leaving feedback, and helping the game grow! I’m building this solo, but your support makes it feel like I’ve got a full legion behind me.

Here's a recap of all the updates I've brought to Roman Triumph so far since the Early Access launch back in April:

I'm super excited to hear what you think of this update. Talk to you guys soon :)

Philippe (Coreffect Interactive)

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