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The main new thing that the engine can do now is remember the value of what you've bundled specifically, instead of relying on some nominal average value. This means that it's now practical to be able to bundle and sell items with wildly different monetary values as well as remove some exploits (e.g. bundling only the cheapest of a particular type of product but getting the higher average value).

And what all this means is that we can now leverage existing systems to enable things such as selling excess clothing and other items easily, which has been a bit of a bugbear for a while. Right now clothing, accessories and jewellery are bundled into separate items, which won't make any different for selling directly from your inventory, but means that they can be used separately in things such as errands in future. More categories of items will get this treatment soon.

Read the full changelog below.

  • You can now bundle and sell most clothing and accessory items.
  • - Not footwear, underwear or unique items.
  • Tweaked the stats for some guns.
  • Unfit to enter now includes Hallucinating.
  • You can now decide again about Freakshow.

  • New artwork.
  • You can no longer bundle items that you have equipped if you only have one of them.
  • Bundling items now shows the value of the bundle being created.
  • - Note that some bundles are still sold at nominal price.

  • Fixed the smart link for the HCat-10 not working.
  • Fixed the Gym rat spike missing from the second socket.
  • Fixed some problems with wear on the new weapons not being applied.
Windows 64-bit cyberpunkdreams Content Depot 1361681
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Linux 64-bit cyberpunkdreams Linux Depot 1361682
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