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Update notes via Steam Community

Hey everyone, just a small update for now to address many of the issues that players have encountered with the new multiplayer! After this update we'll focus on polishing multiplayer some more, before we finally move on to the next major content update, which will add new planet types and stars which will all have unique mechanics associated with them! I hope you all enjoy the fixes that come with this update!

  • Added a way to investigate what's causing the multiplayer delay issue. If you run into the issue, then before you start another game, type %appdata% into your windows search bar, press enter, and then go to Godot -> app_userdata -> Relentless Expanse. In that folder, you'll find a file called "lastGameReport.dat". Just create a bug report, post that file, and we'll take it from there! Every report helps us narrow down the issue, so we greatly appreciate everyone that's able to help us with this!

  • Fixed neutral pop multiplier not working properly in multiplayer

  • Fixed buy ships not working in multiplayer

  • Fixed an issue in multiplayer where repeat send commands weren't being cancelled properly whenever a planet was taken over

  • Temporarily removed trading. This will be reworked and then added back at some point in the future, however for now it's too buggy and is almost never used by players

  • Fixed various smaller issues relating to multiplayer

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