Controls & Input
Click anywhere in-game to lock (hide) the cursor; press Esc to unlock (show) it.
Sprint only while holding Shift—no more toggle.
Accept mission calls with Enter or Space in addition to the on-screen prompt.
UI & HUD
Player-arrow icon in the mini-map reduced by ~50 %.
Big mini-map auto-hides when a mission call appears.
Health bar added behind the player car; AI cars now have health bars too (fade green → black as they take damage).
Enemy-score panel realigned with the game screen.
Removed old AI-car role icons (Thief, Drunk, Stolen); all AI-car mini-map icons are now red.
Mini-map arrow sizes (big & small) reset correctly after calls.
Default game icon updated.
Vehicles
Stronger brakes for every player car.
Brake lights now work even on Low graphics settings.
Alpha Patrol: mass increased, handling tweaked, faster pickup.
Bravo Sentinel and Cobalt Enforcer: handling balanced.
All shop car prices re-tuned for current balance.
Player car auto-resets if it gets stuck.
Gear-shift sound volume lowered to 0.5.
Combat & Enemies
Assault-rifle bullet damage reduced.
Shotgun hand pose corrected when firing.
Enemy overlap bug fixed—no more stacking when 5–6 foes rush you.
Enemy “sliding” in some FPS missions fixed; they now walk/run normally.
Mission-Specific Tweaks
All FPS missions
+1 minute added to the timer.
Player car now spawns outside each rescue-target building.
Stay Away From AI Car
13 extra AI cars added.
Safe-zone position moved.
AI-car paths realigned with the road.
Chasing missions: AI target car despawns instantly after you press Continue on success.
President Escort: three additional escort vehicles placed along the route.
NPC & Animation Fixes
Airport-exterior NPC now sits in a fear pose until rescued, then stands normally.
Rescued NPCs stand normally instead of freezing in rescue pose after mission completion.
Difficulty & Balance
Enemy count increased—roughly 15–25 hostiles per mission.
AI-car health values adjusted to match the new health-bar system.
“Two Hits” achievement condition updated to reflect balance changes.
Quality of Life
Removed “Press E to grab object” text when interacting with health packs.
Player starting car positions refined in every mission to avoid awkward spawns.
If you spot anything that still feels off, let us know on the community hub—your feedback keeps the game improving!
Changed files in this update