We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
Changes since 1.5.264
General
This update fixes several bugs and issues and adds expanded functionality to the Crusade game mode
Added New Skirmish map for SP and MP: Defence of Eonis
First steps to updating how enemy armies are selected for game modes like Crusade and Planetary Supremacy to try and reduce instances of massively overpowering enemy armies at low player level (more to come on this in the future)
Crusade
Rework of the level up rewards. There are now 40 upgrades divided in common and rare.
NOTE: Old save files will load, but your upgrades will be reset and must be rechosen. If you load a Battle Save then your units will temporarily have no upgrades.
Upgrades are filtered for Melee and Ranged only upgrades to reduce instances of useless upgrades.
Added the ability to reroll upgrades by spending Requisition points.
Added new map layouts to existing map theme: Bastion, Incursion and Necron Ruins
Added new map theme: Forest Clearing
Updated Boss Battles to require the elimination of both the Boss and the accompanying Army
Balance
Adepta Sororitas
Castigator now gives correct momentum reward on death
Blessed Onslaught no longer stacks all attacks if you select a single target
Empowered Sacred Healing now gives +70Hp immediately to all models in a unit and then +75HP split between the unit models on subsequent turns
Astra Militarum
Added Disembarked Transport status effect that gives -5% ranged accuracy for units that are dropped by Valkryie
Bug Fixes
Crusade Mode
Fixes for:
Biome Tile not appear under Boss Pillar
Boss Tile is not selectable
Save&Load cause flags and playermarker on the tile to disappear
Level Up Reward assigned to Units is different from the selected one
Clicking proceed without selecting an upgrade always select the middle one regardless of the selected one in the UI
CriticalChance and RangedDamage (for transport Unit) powerUp, they were using the wrong status effect
Issues with Gamepad interface on level up panel
Reduce Cost don't have Description
Tooltip Increase Requisition Cost say Health instead of Cost
Deeds of the Fallen
Fixes for issues where objective markers didn’t respawn on save game load
Wrath of the Ecclesiarcy gives +25% Crit Chance, not +0.25%
General
Fixes for:
Bastion of the Faith was retaining extra stacks when it shouldn’t
Selected loadout wouldn't transfer properly after adding a unit to the army
Reduced SFX count for Zephyrim and Seraphim to reduce overwhelming noise
T’au AI will now correctly target units which have been Markerlit
Allowing the From the Sky achievement to be unlocked outside of the Age of Crimson Dawn campaign
Occasional issue where “charge” skills (like Devastating Charge) would not trigger their final attack correctly
Ground based enemy AI units should no longer try to walk through enemies, thus suppressing themselves
Siege battles didn’t always end when all enemy units defeated
Melta Mines were sometimes invisible to all players
Changed files in this update