Version 0.6.3.7 adds 2 new POIs and a couple of new props and items. Most importantly I've added a new vehicle class (a medium sized truck) which has quite a different feel to it when driving compared to other vehicles.
I have also overhauled the way players can construct buildings with an improved build-cursor and overlay window that informs you whether you can build a particular element of a building here or not. The same game mechanism will be needed while digging, but this will come at a later stage of development.
Lights in buildings can now be switched on and off. Just right-click on one of them and toggle its state. The street lights continue to work automatically until I have come up with a systematic approach on how to deal with power supply in built-up areas.
Features:
New farm POI on map lump 0,1
New residental home on map lump 0,0
New build-cursor overlay with infos about coordinate, validation, tools and ingredients
A dozen new props and items for decorating homes
A new vehicle class (medium sized truck)
Lights in builing can be switched on and off
Bugfixes:
Plumber wrench did not show icon
While in build mode it was possible to accidentally click on UI elements
Items spawned in vehicles
Changed files in this update