New
Collection log
Accessed from your player profile
Currently 162 collection log slots to unlock across monsters, bosses, raids, quests and clan events
Items must be earned from their original sources to unlock collection log entries - you can't unlock them by purchasing or receiving them from other players. Since this system tracks where items actually come from, we can't automatically unlock all items you've previously obtained. Here's how previously obtained items will be unlocked:
Default game mode:
Only owned untradeables will be automatically unlocked
Ironman game mode:
Everything you own will be automatically unlocked
Group ironman game mode:
Nothing is automatically unlocked due to unrestricted trading between clan members
Giving Agility a bigger purpose
Agility now grants 0.18% dodge chance in combat per level
The Ninja upgrade has been discontinued and can no longer be purchased. If you've bought the upgrade before this update, you'll be reimbursed the gold you spent on it. For this, navigate to the settings popup and press the "Check reimbursements" button
This change means that the maximum amount of dodge has been increased. You can now reach up to 21.6% at level 120 Agility, up from 20%
Changes
Otherworldly golem's health has been halved for group ironmen
Skilling tickets rolls now take task times into consideration as well and long tasks are far more likely to drop skilling tickets. For example, you're now 2.5x more likely to get skilling tickets from fishing tuna and 5x more likely to receive skilling tickets from farming dragon fruit than before
Players' current activities in raids are now displayed as sprites rather than text
Griffin and Devil had their raw zander drop chance slightly increased and titanium ore drop chance slightly decreased
Bug fixes
You should no longer get disconnected from chat due to inactivity
Fixed a combat related client side memory leak
Fixed holiday currency sales not finalizing (would appear to disappear when selling but reappear on relog)
Fixed cosmetic versions of the Bloodmoon helmet bypassing the unlock requirement
Fixed an edge case scenario in the quest "return to task" mode causing you to go idle on quest completion
Fixed leaving a Kronos lobby as non-leader causing Kronos's weakness text to break
The Bloodmoon massacre entry in players' clan profiles now show the correct icon
Attempting to enchant a jewelry that is in a loadout that gets activated during Enchanting now gives a more informative error message
Bloodmoon eel now show up under the correct item category in inventory sorting
Bloodmoon worms now show up under resources in inventory sorting
Fixed an issue causing you to be unable to interact with clan members that haven't logged on in a very long time
Fixed attack speed timers not updating client side when switching weapons in Bloodmoon massacre
Fixed Bloodmoon massacre activity counters not resetting when leaving and re-entering raids
Fixed cosmetic variants of the Bloodmoon helmet not displaying the correct bonuses in the item's description
Fixed an issue in Bloodmoon massacre where you could lose more fish than you gained when cooking if your vault reached maximum capacity
Fixed a bug where your combat lobby UI could get messed up when leaving and joining parties via the Exterminating page
Fixed an issue where you'd get the red exclamation mark that indicates you don't have enough resources to complete a quest when completing quests tasks with costs if you had the exact amount of resources required
Cerberus and Black dragon had a lower chance of dropping strawberry seeds than intended. Fixed
Search button now works in cosmetic activation view
You can no longer start new combat lobbies through quests, the Exterminating page or clan quests if you're already in a group combat lobby to prevent some UI shenanigans
Removed the flame effect from raid entries in the PvM stats popup
Changed files in this update