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Update notes via Steam Community

New

  • Collection log

    • Accessed from your player profile

    • Currently 162 collection log slots to unlock across monsters, bosses, raids, quests and clan events

    • Items must be earned from their original sources to unlock collection log entries - you can't unlock them by purchasing or receiving them from other players. Since this system tracks where items actually come from, we can't automatically unlock all items you've previously obtained. Here's how previously obtained items will be unlocked:

      • Default game mode:

        • Only owned untradeables will be automatically unlocked

      • Ironman game mode:

        • Everything you own will be automatically unlocked

      • Group ironman game mode:

        • Nothing is automatically unlocked due to unrestricted trading between clan members

  • Giving Agility a bigger purpose

    • Agility now grants 0.18% dodge chance in combat per level

    • The Ninja upgrade has been discontinued and can no longer be purchased. If you've bought the upgrade before this update, you'll be reimbursed the gold you spent on it. For this, navigate to the settings popup and press the "Check reimbursements" button

    • This change means that the maximum amount of dodge has been increased. You can now reach up to 21.6% at level 120 Agility, up from 20%

Changes

  • Otherworldly golem's health has been halved for group ironmen

  • Skilling tickets rolls now take task times into consideration as well and long tasks are far more likely to drop skilling tickets. For example, you're now 2.5x more likely to get skilling tickets from fishing tuna and 5x more likely to receive skilling tickets from farming dragon fruit than before

  • Players' current activities in raids are now displayed as sprites rather than text

  • Griffin and Devil had their raw zander drop chance slightly increased and titanium ore drop chance slightly decreased

Bug fixes

  • You should no longer get disconnected from chat due to inactivity

  • Fixed a combat related client side memory leak

  • Fixed holiday currency sales not finalizing (would appear to disappear when selling but reappear on relog)

  • Fixed cosmetic versions of the Bloodmoon helmet bypassing the unlock requirement

  • Fixed an edge case scenario in the quest "return to task" mode causing you to go idle on quest completion

  • Fixed leaving a Kronos lobby as non-leader causing Kronos's weakness text to break

  • The Bloodmoon massacre entry in players' clan profiles now show the correct icon

  • Attempting to enchant a jewelry that is in a loadout that gets activated during Enchanting now gives a more informative error message

  • Bloodmoon eel now show up under the correct item category in inventory sorting

  • Bloodmoon worms now show up under resources in inventory sorting

  • Fixed an issue causing you to be unable to interact with clan members that haven't logged on in a very long time

  • Fixed attack speed timers not updating client side when switching weapons in Bloodmoon massacre

  • Fixed Bloodmoon massacre activity counters not resetting when leaving and re-entering raids

  • Fixed cosmetic variants of the Bloodmoon helmet not displaying the correct bonuses in the item's description

  • Fixed an issue in Bloodmoon massacre where you could lose more fish than you gained when cooking if your vault reached maximum capacity

  • Fixed a bug where your combat lobby UI could get messed up when leaving and joining parties via the Exterminating page

  • Fixed an issue where you'd get the red exclamation mark that indicates you don't have enough resources to complete a quest when completing quests tasks with costs if you had the exact amount of resources required

  • Cerberus and Black dragon had a lower chance of dropping strawberry seeds than intended. Fixed

  • Search button now works in cosmetic activation view

  • You can no longer start new combat lobbies through quests, the Exterminating page or clan quests if you're already in a group combat lobby to prevent some UI shenanigans

  • Removed the flame effect from raid entries in the PvM stats popup

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