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Update notes via Steam Community

Hello, everyone!

We've just pushed our latest experimental tweaks to the main branch. Enjoy responsibly.

Misc.

  • Buildings now show the network power fragment only when there is a generator or a battery in the network.

  • The game now shows an info message when the save file is corrupted, instead of crashing.

Modding

  • The mod builder now auto-detects the build platform.

  • The mod builder now correctly copies built DLLs on macOS.

  • Fixed "Open mods directory after successful build" not working on macOS.

  • MaterialRepository will no longer crash when materials are duplicated.

Bug fixes

  • Fixed Tubeways not being buildable from underneath in some situations.

  • Removed the unnecessary horizontal scrollbar from the settlement panel.

  • It is now possible to assign key bindings to the middle mouse button.

  • Beavers now properly build buildings under overhanging terrain.

  • The game should now crash less when there is a problem with file access. OneDrive — we fear you no more!

  • Fixed shafts reversing for no reason. Hopefully for the last time.

  • Windmills and Wind Gauge are now rotated properly after game load.

  • The “No power” status no longer turns on after game load for a brief second.

  • Fixed a crash when placing a building at the top of the world.

Windows 64-bit Base Content win64 Depot 1062091
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macOS Base Content macos Depot 1062092
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