The 57th weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official Discord! I can always revert to an earlier update if something breaks!
1.2p Change List:
Add player item visuals for the following items: Golden Bracers, Golden Yolk, Serpent Hunter, Spider Eye, Brightstone Ring, Twin Humanities, Soul Shaper, Bubble Shot, Vile Talisman, Book of Harvest, Stone Snake Soul, Stinky Sock, Spectral Stiletto, Golden Sword, Agate Dagger, Buster Katana, Staff of Horrors, Ballista Bolt, Essence of Fire, Essence of Water, Essence of Earth, Essence of Lightning.
The Fishing bobbers get a new look
The Angel Statue gets a new look
The Statues in the Temple of the 8 get a new look
The Fallen General ghost form gets a new look
Shootable switches get a new look
The one-way breakable wall separating the Queen's Garden from the Meadow gets a new look
Change the player shot sounds once again
Rename the Wavy charm to the Red Pinwheel
Add a bunch more small sounds to various things
Add fade tiles to Lower sewers and the Hall of Mistakes
Add the missing wall-top tile combos and correct the side matching for Deep Sewers and Meadow of Whispers
Add a 0.3s lockout to resting and waking to prevent wacky spamming
Add a bunch of charm-checking optimizations to improve performance with many charms equipped
Upscale the interact star sprite resolution
Change square particle effects to be circular
Delete the player's 3d hitbox, I don't think it's used anywhere lol
Replace the breakable wall near the Cannonball charm with a switch that disables the arrow wall
Clean up the east exit of Deep Sewers
Various collision changes for performance
Fix up some player body sprites
Fix the bullet death color being incorrect
Fix jittery movement for Bats, The Temporal Construct, and Fallen General
Fix the shadow dropdown graphics settings selection not saving correctly
Fix some UI alignment
Fix some clipping quads I broke in the last update, particularly in the Meadow of Whispers
Fix strange tiling in the Magus boss room
Fix poorly looping water sounds
Fix being able to see poison indicator on broken spider eggs
Fix damage screen shake continuing into pause and respawn
Fix some Pricilla sprite placements
Fix player hitbox shifting slightly on dodge roll
A bunch of other small changes and bug fixes
Internal changes
Changed files in this update