Hey everyone,
This patch is covering a lot of gameplay balancing and fixes alongside some more attempts at reducing crashes- thank you again for all of the feedback and bug reports!
Delay between punch animations should be reduced, allowing for quicker consecutive attacks (I might have an idea for a skill-based system allowing for even faster attacks if the player punches/attacks in the right time window rather than spamming, not sure yet, feel free to let me know your thoughts on this idea!)
FIXED: Melee bat attack sound playing multiple times in one hit
FIXED: Multiple loading screens being added, causing an issue where a loading screen stays active while in-game
FIXED: Diving used to go in the velocity direction rather than input direction
FIXED: J key being binded to Pause
FIXED: Can open pause menu while dying, causing menus to overlap, death screen appears instantly upon death now
FIXED: Replay button causes player to die instantly in Caribbean: Same Day Shipping
FIXED: Accuracy not resetting when Restarting Mission
FIXED: Steam achievement progress not resetting when returning to main menu
FIXED: Secrets not updating in a run properly, requiring the player to replay the mission to propogate, causes challenge to not update (mostly a problem in Caribbean: Shipping) \[should be fixed]
FIXED: Weapons dropped by enemies after an execution sometimes fall under the playspace
FIXED: Counterattack not working with godmode modifier on knife enemies
FIXED: You can complete achievements in the Tutorial
Improvements to aiming and firing in 3PP, aiming crosshair on an enemy that comes into frame from behind should work more consistently
Credits screen will no longer play when ending a final chapter in a series
“New” text to make Toronno more apparent on first time startup (players that completed the series will see the New text but there’s nothing new there sadly)
Increased default opacity of Series buttons in the map/level select screen
Increased lunge distance of knife enemy
Explosive barrels now count as environment kills
Increased Endurance damage on enemies when taking damage (allowing for more executions), future tutorial will come explaining how Enemy Endurance works, some tips for current players is that kicking and/or throwing enemies into walls (using the Grapple mechanic) and into other enemies deals endurance damage as well
Increased enemy sight angle radius when enemy dies in another enemy’s vision
Increased enemy sight range for third person (60% more range than top-down), please let me know how this feels and if enemies immediately spot you in certain levels
Increased enemy hearing range from 2400 to 3000
More attempts at reducing crashes
Known issues
Enemies strafing over dead bodies very quickly, should have a fix for this in the next patch
Secrets still not properly propagating to the player
Enemies not attacking after a certain period of gameplay
More patches to come, thanks again for all of the patience and support!
Changed files in this update