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Update notes via Steam Community

Hey everyone,

This patch is covering a lot of gameplay balancing and fixes alongside some more attempts at reducing crashes- thank you again for all of the feedback and bug reports!

  • Delay between punch animations should be reduced, allowing for quicker consecutive attacks (I might have an idea for a skill-based system allowing for even faster attacks if the player punches/attacks in the right time window rather than spamming, not sure yet, feel free to let me know your thoughts on this idea!)

  • FIXED: Melee bat attack sound playing multiple times in one hit

  • FIXED: Multiple loading screens being added, causing an issue where a loading screen stays active while in-game

  • FIXED: Diving used to go in the velocity direction rather than input direction

  • FIXED: J key being binded to Pause

  • FIXED: Can open pause menu while dying, causing menus to overlap, death screen appears instantly upon death now

  • FIXED: Replay button causes player to die instantly in Caribbean: Same Day Shipping

  • FIXED: Accuracy not resetting when Restarting Mission

  • FIXED: Steam achievement progress not resetting when returning to main menu

  • FIXED: Secrets not updating in a run properly, requiring the player to replay the mission to propogate, causes challenge to not update (mostly a problem in Caribbean: Shipping) \[should be fixed]

  • FIXED: Weapons dropped by enemies after an execution sometimes fall under the playspace

  • FIXED: Counterattack not working with godmode modifier on knife enemies

  • FIXED: You can complete achievements in the Tutorial

  • Improvements to aiming and firing in 3PP, aiming crosshair on an enemy that comes into frame from behind should work more consistently

  • Credits screen will no longer play when ending a final chapter in a series

  • “New” text to make Toronno more apparent on first time startup (players that completed the series will see the New text but there’s nothing new there sadly)

  • Increased default opacity of Series buttons in the map/level select screen

  • Increased lunge distance of knife enemy

  • Explosive barrels now count as environment kills

  • Increased Endurance damage on enemies when taking damage (allowing for more executions), future tutorial will come explaining how Enemy Endurance works, some tips for current players is that kicking and/or throwing enemies into walls (using the Grapple mechanic) and into other enemies deals endurance damage as well

  • Increased enemy sight angle radius when enemy dies in another enemy’s vision

  • Increased enemy sight range for third person (60% more range than top-down), please let me know how this feels and if enemies immediately spot you in certain levels

  • Increased enemy hearing range from 2400 to 3000

  • More attempts at reducing crashes

Known issues

  • Enemies strafing over dead bodies very quickly, should have a fix for this in the next patch

  • Secrets still not properly propagating to the player

  • Enemies not attacking after a certain period of gameplay


More patches to come, thanks again for all of the patience and support!

Thin Wick Content Depot 1612421
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