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New Small Patch!

Last week we released our first major update on our roadmap, “Sisters of the Deep!” It has been awesome to see you all play through the new content and conquer the Temple of Athena! We also really appreciate everyone who took the time to submit their bugs to Feature Upvote and our Discord. Your help has been valuable to us in quickly tracking down some additional improvements needed. Please read through the following changelist to see what has been addressed.

Note: While testing this hotfix, we found there’s still a chance for players to get stuck in the Temple. As of this current patch, it appears restarting the game should correct this, but we’ll continue working on an additional fix.

Next up, we have a minor update planned and alongside that, we’ll reveal more information on the next major update already in progress! Stay tuned, and please continue to report your bugs to Feature Upvote.

0.2.0.1 Patch Notes

IMPROVEMENTS 

  • Improved Raid progression saving

    • Addresses players getting locked in the Temple of Athena

    • Address players being unable to pass the Bosses' doors.

  • Clay nodes on Veilpoint are now easier to mine

  • Updated VFXs for Stheno, Euryale, and Seriph

  • Boars will no longer stagger the player

  • Stick/Branch resource replaced with new art

  • Updated default orientation when constructing Hephaestus Forge and Town Center

  • Additional entries added to Compendium

BUG FIXES:

  • Fixed issue preventing players from completing Aeacus' Build Mastery IV

  • Fixed issue with Town Chests not functioning properly

  • Fixed issue with audio static, freezing, and performance issues when entering Athena’s temple

  • Fixed issue with Euryale’s Death Shard not dropping properly

  • Fixed issue with Stheno’s Geometric Crystal being in the wrong loot category

  • Fixed issue with Athena’s Solarium (Ambrosia) recipe requiring too many items

  • Fixed issues with inlays not displaying properly after being slotted

  • Fixed issue with poison debuff icon not displaying properly on enemies/fauna

  • Fixed issue with fall damage incorrectly displaying “0” damage

  • Fixed issue where players could construct floating buildables

  • Fixed issues with Compendium entries not unlocking properly

  • Fixed issue with directional navigation in Compendium UI

  • Fixed issue where players could craft from the wrong menus

  • Fixed issue with Wolf Heart displaying incorrect buff duration

  • Fixed various spelling/grammar errors in Quests and Compendium

  • Fixed various world issues, like floating grass and water clipping through the ground

  • Loading history…
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