Patch R1.5.00 - SEASON 5! 📜🎉
Hey Townies! Welcome to Season 5!
This patch marks the end of Season 4, bringing us into Season 5 off-season.
Please review the patch notes below ⤵️
New Bundle: Mafia Pack (20% Off Until July 10th)
Mafia Map
Consigliere Skin (Macy)
Godfather Skin (Samuel)
Mafioso Skin (Francisco)
Isabella Skin (Petra)
Lion Cub Pet
Doberman Pet
My Little Friend Pet
Marble Row Pathway
Street Lamp Lawn Decoration
Horse Fountain Lawn Decoration
Godfather’s Mansion House
Old Money Aura
Card Spread Aura
Bang Bang! Death Animation
Dead Emoji
Gangster Emoji
Investigate Emoji
Cash Emoji
New Bundle: Mafia Interior (1300 TP)
Chandelier Center Decoration
Isabella’s Portrait Wall Decoration
Minibar Corner Decoration
Upper Class Floor
Upper Class Walls
Upper Class Trim
New Skins: (780 TP Each)
Card Dealer (Kande)
Janitor (Giles)






New Scrolls:
Catalyst Blessed and Cursed Scrolls
Covenite Blessed and Cursed Scrolls
Cultist Blessed and Cursed Scrolls
Cursed Soul Blessed and Cursed Scrolls
Pilgrim Blessed and Cursed Scrolls
Vampire Blessed and Cursed Scrolls
New Sub-Alignment: Outlier
Outlier is a brand new Sub-Alignment for Town, Coven, and Neutral. Outlier roles will not be able to spawn naturally in games, they will need to be directly confirmed in a roledeck.
New Role: Catalyst (Town Outlier)
Catalyst has the ability to Overcharge a player at night, this allows that player to use their ability twice during the following day or night.
New Role: Cultist (Coven Outlier)
Cultist has the ability to Convert a member of the Town onto the Coven faction. Unlike a Town Traitor, this converted Townie will be able to wield the Necronomicon alongside their usual abilities.
New Role: Pilgrim (Town Outlier)
Pilgrim is a standard Townie with no abilities
New Role: Covenite (Coven Outlier)
Covenite is a standard Coven member with no abilities, they can wield the Necronomicon to kill at night
New Mode: Casual
In Casual, all players in the lobby will vote for which Roledeck they would like to play from a curated pool, the Roledeck with the most votes wins
The pool of Roledecks in Casual will be updated frequently
Town Traitor has been removed as a standalone mode
Ranked Practice now features the same Roledeck voting system as Casual. A variety of test lists will be active allowing us to collect data on balance, and which versions of Ranked players are most interested in
Every 2 weeks All Any will be replaced for the weekend with an alternative All Any mode. Stay tuned to see what they are!
New Roledeck Mechanic: Dual Buckets
You can now add 2 roles/role buckets into the same slot of a Roledeck, creating a Dual Bucket
An example of this would be a "Neutral Apocalypse/Neutral Killing" Dual Bucket, allowing any roles from either to spawn from the same slot
New Modifier: Election
Before Trial begins in a day, the town will be able to elect a player as a "Sovereign"
The result of the election is based on plurality instead of majority, meaning the player with the most votes by the end of the election will win even if they don't have majority
The election will only occur if there is not a currently alive Sovereign
The Sovereign will gain +2 votes. If they are a member of the Town faction they will no longer be able to use their abilities, if they are not their abilities will now be astral
New Modifier: Grace Period
All abilities that can kill are disabled during the first night
The Necronomicon will not appear until the start of the second day
New Modifier: All Outliers
Outlier roles can now spawn in all "Random" buckets (RT, RC, RN and Any)
General Changes:
Fully Overhauled the Game Guide
A 6 lesson visual tutorial on the game has been added
The Info guide has been heavily expanded/updated
The Roles guide has received visual upgrades
The Keywords guide now lets you filter by keyword type
Cursed Soul now has a Silhouette
<style=CursedSoulColor>Cursed Soul</style> and <style=VampireColor>Vampire</color> have new faction colors
Poisoner's Smog UI has been updated to make it more clear that you cannot attack with the Necromonicon while using it
Role Icons have been added to various interfaces such as the in-game rolelist and bucket display lists
The Roledeck Builder UI now shows the total modifiers in a list
Altered vote weights will now show as (+Y) and (-Y) instead of (xY) and (x-Y)
All feedback messages that specified "Your target" will now directly reference your target by name.
"Sydney seems suspicious!"
"You sense that Curtis and Tuba seem to be enemies!"
Added more abbreviations for quickly mentioning roles and buckets
Updated Witch's "You cannot control someone two nights in a row" message to accommodate Control Immune roles
Cinematics can now have special variations depending on a player's map
Check out the new Mafia Map to see this in action!
Added lobby icons from Traitors in Salem and Town Of Salem 1 to Custom
Added "Special Voting" music that plays during Casual Voting, Election and Tribunal
Updated various messages to make it clearer that you are in Tribunal instead of regular voting
The "Selection Music" soundtrack is no longer cut off early
Role Blurbs have been added to the Role Reveal cinematic
Dead players are no longer announced as disconnected
The Roledeck ban and modifier limits have been increased from 3 each to 10 each
Renamed “Floor Decorations” to “Center Decorations”
Admirer Overhaul
At the start of the game, a random Townie will be marked as your Obsession. You will learn their sub-alignment, but not their identity
You may Admire another player at night to see if they are your Obsession, if they are - your Admire ability will be replaced with a Care ability
When Caring for your Obsession at night, a Barrier will be placed on both you and them. This ability has 2 charges
If your Obsession dies before you find them, they will be rerolled. If they die after they find them you will be left without an Obsession
During the day you may Bestow another player. This will permanently grant them Astral Visits, Roleblock Immunity, and Control Immunity. This ability has 2 charges.
Vampire Overhaul
Vampire is now a Neutral Outlier, and is also Unique
During the night you may choose to Drain another player, dealing a Basic Attack to them
During the night you may choose to Convert another player. If they are a member of the Town faction they will be converted to the Vampire faction, keeping their original role. If they are not, you will instead Drain them. This ability has 3 charges.
If you die, another member of the Vampire faction will become the new Vampire
While Solo, you will have Basic Defense and Detection Immunity. You will lose these if you have at least one teammate.
Cursed Soul Overhaul
Cursed Soul will now only swap roles with their target, not factions
Cursed Soul's win condition is now to kill all players with the Cursed Soul role
Cursed Soul now shares a night chat with other members of the Wandering Souls faction
Astral Visits will now bypass Jail
Death Notes are now exclusive to Neutral Killing roles
Coven Killing roles are now mutually exclusive
Coven Leader will only be able to retrain a CPOW into a CK if there isn't already one in the game
Ritualist's Blood Ritual ability has been reduced to 2 charges
Camouflage has been removed
Mayor will no longer gain votes during a TT Hunt
Monarch will no longer grant vote immunity
Potion Master can now target all living players with their Heal Potion
War now bypasses Jail
Poisoner can now Smog other Coven members, and will know if they have blocked at least one player
Socialite Rework:
Players who are blocked by Socialite's Party will no longer be added to the Guest List
Socialite will now only learn if they have rejected at least one person, rather than learning who they are
Socialite can no longer Party on the same player two nights in a row
Added "Factional Defense", a player's natural defense is now derived from the faction they are on rather than their base role
The Town and Coven factions have no defense
The Arsonist, Serial Killer, Shroud, and Werewolf factions have basic defense
The Doomsayer, Executioner, Jester, Pirate, and Wandering Souls factions have basic defense until day 3
The Apocalypse and Vampire factions have basic defense if there is only one living member
Silhouettes in the rolecard will no longer reset their animations when rolecard data is updated
Fixed various grammatical errors in the game
Fixed Deputy not getting the "Whoops?" achievement when missing their shot on an evil role with defense
Fixed Illusionist with the Necronomicon ignoring Socialite's Party
Fixed Illusionist not getting a message saying their target has defense while using the Necronomicon
Fixed Necromancer reanimating Jinx not working correctly
Fixed attackers not receiving the "Your target had defense" message from a Potion Master's heal potion
Fixed the Foam Trim and Floor’s texture being pure white
Fixed various roles occasionally bypassing Unknown Obstacle
Fixed Trickster not showing “Murder” when Unleashing
Fixed bugs relating to the friends menu
Fixed Shroud’s inconsistent priority when attacking directly after failing to shroud someone
- Please Note: The Mafia Pack may take some time to populate on all platforms. If you don't see it yet, please check back soon!
---
Thank you so much for your support & feedback. After you've played a few games on this new patch, please let us know your new feedback. - Digital Bandidos 🦝
Join the Town of Salem community on Discord! ➡️ discord.gg/TownofSalem
Changed files in this update