🔥 THEN WE REBUILT IT BETTER, FASTER, AND STRONGER THAN EVER!
Hey Loners,
Let’s not dance around it:
We cracked the game open. Rewired the systems. Burned the balance sheet. Kicked multiplayer in the shins (lovingly). And then built it all back up: better, faster, meaner, and with a lot of new goodies.
Warning: This is not a small patch.
Balance Rework – Every Shot, Every Dodge, Every Kill Matters Now
We heard you: Enemies were too spongy. Damage felt weak. Some skills hit like wet noodles, others broke the game...
So we changed it:
Damage tuning for ALL enemies.
Health and scaling curves revamped.
Player power progression smoothed.
Objectives rebalanced.
Moment-to-moment combat? Faster, deadlier, way more satisfying.
Atomic Picnic should feel like a fight for survival, without feeling like a chore.
New Evolutions - Can you find them all?
5 New Evolutions to power up your builds.
Figure Skating
Freeze and Knockback enemies whenever you Gear Dash!
Instant Singularity
Create Black Holes that draw anything that comes near them to their event horizon!
Interlocked Chains
Tether yourself to enemies and Tether enemies to enemies!
Cocó
Your friendly robot chicken that taunts enemies and heals you!
Lotus Rhythm
Accumulate Orbs whenever you fast reload; these orbs randomly shoot very powerful bullets towards your enemies!
2 New Curios
Spongeblaze
Shuriken Burst (You want to be a ninja? Go for it!)
Meet WARREN – The New Boss
Forget everything you know about boss fights in Atomic Picnic. Warren is different.
This is the biggest boss we've ever created
City of Sands now has a big new boss!
Aggressive and relentless, with arena control mechanics that force you to move smart.
If you’re not dodging... you’re dying!
New Map Diamantina
After the Harvest Festival, reality was broken, and the world was never the same. This is especially true for the small mine of Diamantina, which was severely affected by the apocalyptic event. Reports indicate that the mine itself began to take on a different form, something akin to the artifacts people call "Mementos". Arms began to grow from the bare rock, destroying anything in its path, albeit very, very slowly... Now, only Loners dare venture to search for answers to whatever happened to that place.
New Map Mechanic: Abyss.
Falling off the map will respawn you somewhere safe, but it will take some of your HP.
Unique level layout.
Experience intense fights in both open and closed spaces, and you'll quickly find why Diamantina is such an inhospitable place.
New Gameplay Mechanic: Loadout Refinement
Now you'll be able to evolve your Loadout during a Picnic!
After a certain number of level-ups, players will get a special "Loadout Refinement" choice!
Loners will be able to choose during the run between a permanent upgrade to their Weapon, Device, or Character Skill.
These new choices are sure to change how you think about your build completely!
Multiplayer Stability
As you may have seen, in recent patches we made MANY changes to our multiplayer to improve stability and connection quality. Performance and significantly reduced lag. If you bounced off before… now’s the time to Picnic your way back in.
Check out the Picnic Finder!
You can now find multiplayer rooms when you talk to Rose and select a map to play. Get transported to other players' Camps and play with other Loners!
We hope this helps your Picnics feel like a chaotic party now!
We’re not done yet... but this is a huge step forward. We'd love it if you could send us any bugs you find so that we can continue to improve your experience. You can join our Discord to share logs and more detailed information.
Plus: New Enemies, New Curios, New stuff, Progression Rebalance
Discovery system rebalance: Unlocks are now easier and faster to discover
Mementos rebalance: We slashed all Mementos prices! The total cost of completing all Mementos is now 1/4 of the original cost! Some Mementos now also offer more points to purchase!
Miniboss: Charles – Even Warren has friends... He is fast and violent. Stay sharp.
Major performance improvements
Because we optimized our enemies to run faster on the CPU, even single-player matches will feel much smoother.
UI and UX Improvements
And more! There are too many things in this update; we might've missed some of them here, sorry!
Higher chance of appearing a Curio that completes an evolution once you choose the other part of the evolution.
Evolutions' recipes are now available on the ESC menu.
Character's first active skill is now unlocked by default.
Rocket Launcher now does not apply knockback to players.
Taka-chan now drops either 3 or 5 curios.
Life drops in piñatas increased from 10 to 25.
Curios and evolutions' names and descriptions review for easier understanding.
Refreshing Brew → Ricocheting Flavor
Scarlet Meniscus → Scarlet Vision
Deferred Frustration → Late Rage
Floobber → Ballistic Blob
Nope → Bullet Gaze
Eau du Medama → Doom Perfume
Bitter Barking Brew → Berserk Brew
Assimilar → Revenge Reverb
Gig → Tether Pad
One-Eyed Whirli → Twister Baker
Firebranded Whisk → Pyro Brush
Blooming Falset → Liquid Decoy
Alternate Actuality → Snowbro
Candle-lit Yoyo → Blaze Rotation
Chain Light → Chain Shock
Recursive Scissors → Cut-Paste
Visual Improvements
New VFX for damage taken.
New VFX for low life.
Quality of Life Improvements
Auto-collect boss drops.
Character, weapons, and devices are now shown in the UI in the expected order of unlock.
The game won't auto-select a curio for players after 30 seconds when playing solo.
Fixes:
When a covey member disconnects, its health bar does not react appropriately on the HUD.
Mine's from Doom Perfume curio detonate instantly upon spawning.
The shop appears without items when starting a picnic.
Stutter movement for players while trying to walk over minor collisions.
Flying enemies are getting stuck to the ground.
If a character does damage while using Air Gear and has a curio that does the same, the Damage Per Second won't be displayed on the End Game Screen.
Fixes for disappearing UI during picnics.
Known Issues
Gold Goblin is falling into the abyss in Diamantina
As a client, banishing the curio at the center during the first level-up causes input to remain blocked until the next level-up
Director's Commentary
Here it is!
We've done it, we completely rebalanced the entire game, everything. Enemies, Objectives, and Curios, we tweaked a lot of parameters, and most of it was due to your direct feedback.
This is something we've been wanting to do for quite a while now, but behind the scenes, there was so much we had to do to get it right... We even overhauled a significant portion of our AI Director system, which is responsible for spawning and evolving enemies. It took a long time to get to where we are now, but I think this is the best version of the game yet. Hopefully, it'll only get better from here with your feedback.
And I mean with your feedback, none of this would be possible without the over 1,200 pieces of feedback sent to us, and, of course, all the reviews! I think this update proves that we're doing our best to listen to the community and adjust course accordingly.
Please continue to support us so we can make Atomic the best game it can be!
Cheers,
Edu
✅ Why This Update Matters? TLDR
This is the first step toward delivering the Atomic Picnic you’ve been asking for:
✔️ New Curios, Evolutions, and Builds!
✔️ Better multiplayer
✔️ Improved game pacing
✔️ New enemies and Boss fights
✔️ Survivor and Roguelike feeling
✔️ Less grindy
We’re not done. More is coming. But this is the reset point we needed.
Now… Jump In. Fall In.
Test the new map. Beat Warren.
Try building all the Evolutions.
Tell us how the balance feels.
Tell us how multiplayer holds up.
We’re reading everything!
See you in the Zone,
-- The Atomic Picnic Team 🔥
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