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Update has arrived. Be sure to swing by the discord for the monthly giveaway!


New Content

  • Sectors available up to 135 (Increased scaling starts at 131)
  • New Fleet Galaxy with new mechanics and ships
  • Next phase of the Warp system unlocks from new Galaxy
  • Tons more upgrades
  • Code "likeag6" available for two weeks

Capital warp values rebalanced

  • Reduced how much the massive warp drive reduces warp charge speed by 50%
  • Warp OD active reduced to x5, makes OD Tier up less annoying while other changes make up the difference
  • Specimen Research Warp Tech changed to charge speed
  • Warp Essence increased on upgrades in Research, Galaxies, Warp and Shard.
  • Warp Overdrive Charge Speed added in a few places
  • This should all even out to a slight buff (make sure to level Warp OD a bit)

Veil Piercer Siphoning Rework

  • Destroying a veiled enemy now sets the multiplier instead of doing the time skip
  • The multiplier is exactly the same as what the old version displayed as the average multiplier
  • This comes out to a bit of a buff, since OD actives and other things that ignored siphoning are now effected
  • Various adjustments have been made to account for that a little bit

Balance Changes

  • Capital Synth buffed to have crafting time requirement jumps reduced in the middle of the tier and between tiers
  • Alien synth speed changed to be less effected by normal synth speed
  • Synth and Fixture siphoning reduced
  • Base 5 cost reduced on second half of building tile unlocks
  • Spread capital warp VM Conversion upgrade out, you might need to go buy it in the earlier position (but most should not)
  • Crew Splice Upgrades second row now costs 1 each instead of 2
  • Increased base 1-5 multipliers from galaxies to make finalizing a bit smoother
  • Galaxy 4 Artifact upgrade for Base 6 has base 1-5 mult added on as a backstop to ensure Base 6 gets unlocked

Fleet Changes

  • Fleet battle speed setting removed, values adjusted so it behaves like 2x
  • Some battle configurations may not quite work the same but it should be close, all advisors reset
  • Added a button to view some info about Fleet Advisor and how many you have created
  • New setting to show grid coordinates in battle
  • Fleet battle practice mode can now show the advisor saved for those particular settings if any
  • Fleet hazard indicators changed: D -> L, V -> D
  • Galaxy final artifact nodes have changed and are now repeatable (first undo or repeat may not let you)
  • Galaxy 5 tweaked to be slightly faster to progress on lower FR and require less optimization re-runs
  • UT upgrades scaling changed to have diminishing returns, this is a buff at low numbers and a nerf at high numbers
  • UT artifact multiplier per galaxy is now 10x instead of 2x
  • UT Charge Laser increased damage and reduced how close ships with it will get to their target
  • UT removes 2 banked runs instead of 3 when above 10

Other Changes

  • Added Warp Auto Sync to some galaxy upgrades
  • Capital warps now only have 1 enemy capital and are slightly shorter.
  • Changed Torpedoes to not scale off S. Battle, they now take damage based purely on your Point Defense stat
  • Plasma chainers now have a Torpedo target setting
  • Warp base upgrades are now auto granted on base finalizing
  • Capital parts now have an icon on them if they are considered high priority for that fight
  • Fighters now auto switch to the same resource target when the enemy capital part changes
  • Changed hangar upgrade nodes stat/display to make a bit more sense, causes a slight difference in stats in some cases
  • Crew Sleeve Respec consumable can now be used on Spliced crew to reset rank upgrades.
  • Crew Splice automation now chooses the fastest to rank up Aspect and has a custom level target setting
Windows Depot 2471101
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